I’m interested in the Sapper class, so I decided on making an AoE archer based off STR scaling.
I was thinking of a 4STR : 1CON build because I was taking Sapper/Wugushi, they are just based off STR and don’t need use DEX for critting right?
Or should I go something more like 4STR : 1DEX : 1CON because I have Archer C2 and Cannoneer in the build?
Archer2:
I didn’t feel that Ranger1 or QS1 gave me enough to justify, so I wanted to grab Archer2 for Swift Step (Archer/Cannoneer crit) and Multi Shot additional hits (For bossing). Heavy Shot might also be helpful for respoitioning enemies around my traps.
Oblique/Heavy Shot are Lv1 for lower SP cost, so I can use them more liberally.
So dump points went into Kneeling Shot first, then I just threw the rest into Full Draw.
Sapper2:
Broom and Stockades are the best 2 traps right, that’s why I maxed them?
Collar Bomb is supposedly pretty good, although I don’t know what the “Set Up count” is on the skill description.
1 Point into Punji to make use of the attribute so I can abuse mobs of enemies.
1 Point into detonate to get rid of enemy magic circles. How many things can detonate get rid of at once anyway?
1 point into Conceal if I ever go PVP, I think it’d be helpful precasting traps.
Rest of the dump points into Claymore to make it stronger.
Wugushi2:
Got 1 Detoxify for the 20second immunity to poison. Pretty much just for those quest areas that consistantly poison you as you try to interact with objects. In normal PVP or something, I’d just rely on a plague doctor, or use an antidote.
Not sure how effective Zhendu is, so that’s just where my dump points went. I wanted to max the offensive poison skills instead (Needle, Wugong, Gu Pot)
Cannoneer:
Probably could have went Musketeer for better Single Target damage. But I like the idea of shooting things with a cannon. Is Cannoneer a good alternative though? Will my boss DPS suffer dramatically because of the decision to go Cannoneer instead of Musketeer?
I figure there are more grounded than flying enemies, so I got Cannon Shot maxed instead of Shootdown. I can also just use Shootdown to ground the enemies to use Cannon Shot anyhow.
Is this build any viable?
Did I make any large oversights on my skill builds? Did I skip a really good skill, or waste too many points in a bad one?
Oh, and how expensive are the Traps and Poison Pot Poison