Ok so, the purpose of this topic is to gather information and to know what does the player base want.
Everyone says questing is more efficient than grinding, so I wanna know how many mobs do you think 1 exp card should be worth, on avg(could vary depending on the mob).
This doesn’t answer your question, but when the game is released and the xp is lowered, we will be spending a ton of time grinding.
We’ll be staying in each zone for a longer period of time. It won’t be where we finish all the quests in each zone then move to the next one, rinse and it repeat. It’l be:Finish all the quests in the zone, grind a few levels, move to the next zone, rinse and repeat.
I’m sure IMC will balance things to the best of their ability. If they add a few caves and stuff in each zone just for grinding with a few channels in each cave it’l help alot with grinding complaints i think. Maybe with some unique drops in the caves to make it more interesting.
Btw, there is no source about the exp rate getting lowered(i’ve said it time and time again, but I guess we’ll know for sure when obt reaches KR). The only thing they’ve said is that we are currently using kcbt3’s exp rates. But they never said those rates where temporary(during the kcbt2>kcbt3 transition). Remember part of a beta test is to find the perfect exp rates, maybe this is the one they feel good with?
I’d argue that this is the intended exp rate, and grinding will become more important later in the game(like it is in demon prison).
Edit: I do not wish to keep going off topic, if you’d like to continue talking bout this subject, I’m open to pms 
I heard (more like I saw) from someone that we’re using the standard ExP rates that KCBT3 had.
You have no idea that the xp is going to be lowered…This is just an assumption and a rumor at best. Currently the exp rates in the Korean server is 10x and we are at 3x. For all you know they could decide to leave it at 10x and go with that.
I don’t really care about how much exp you get from cards. I only care about how ridiculous it is when you kill mobs 13 levels higher then you and it takes 5 of them to get .1%. That kind of ridiculous grind doesn’t need to be in this game. Especially one with 600 levels.
I dont have problem with grinding but they should at least put more density on the high level maps (more monster on the map) … i dont want a map where there are 5-10 mobs wich do not give that much exp … i also hear there is a lvl 165 dead zone where you have to grind to the max.
Halve the exp cards, triple the mob-exp.
I’d be fine with that.
Because currently, when I speak to other palyers about it, the exp-cards are way too “spoiling”, in that they make the EXP seem to come so quick and easy that the realization of “damn, a monster gives me 0.1%” makes the grind feel unbearable in comparison, and then people think of “grinding” as something you should “avoid”, by strategically saving cards LOL.
With 1/2-cards and 3x-mob-exp, you could never level off of the quests alone without grinding inbetween, but the grinding part also wouldn’t be so painful that people would lose all interest before they even get anywhere close to mid-game.
Or lower the quests exp-cards even further to 25% of current, but have there be tons of repeatable “kill 100 mobs on this map” quests that give more exp cards.
would be cool if they had like a “guard post” in the city that u get those “kill 100 mobs in X map” quest
It could be like dungeons 5/day and the map is always close to ur level
or 2/day, so ppl grind a bit, quest a bit, dungeon a bit and level without being bored
