Leaving how generic and boring the questing in this game is aside (for now), are we supposed to go through the entire story of the game with only questing or what? Do we have to grind sometimes? If we have, are the xp sources suitable and suficient for the players’ playing? When are we really supposed to grind? Where?
I don’t know what are your plans with this game, but at the moment things look quite stupid.
The sole joy of this game is grinding, fighting, mostly in groups! Yet grinding itself is hindered by the lack of suitable places, experience, and the way groups work, forcing players to go through generic worthless questing and hinder each other’s gaming experience through meaningless competition.
Between a generic MMO with a ridiculous ammount of stupid quests and a Ragnarok Online aspirant with extensive grinding and harsh competitive environment, you’ve failed by commiting the mistakes of both types of games.
First of all, Generic questing. People are tired of that crap! Kill 8 of these, gather 5 of that, interact with this, speak with that person. Can’t you be more futile in entertainment? Who cares about that crap? We are playing this game to fight only! That’s what our characters are about! That’s the whole gameplay!
But it isn’t like all quests are worthless. Some quests that require fending off waves of monsters are great! You did really well, so well that makes me wonder why don’t we have these quests only. And bosses of course, these are nice… By the way, we can’t repeat these bosses? Why?
Second, Awkward Grinding. We lack decent grinding spots, Kill Steal is a thing (in a 2015+ game, unbelievable), HP regen is too low outside combat (makes soloing too slow for non-healing classes), mana and hp pots are too expensive and their effects are too linear, skill damage is too linear, turning certain skills useless pretty much every class change.
With all this I can’t understand why, why do you waste this game behind tipical failed MMO features?
My personal suggestions for this game are as follows:
Create Serious Instance Based Grinding Spots: That’s all we care about.
Get in the game, kill monsters until we are sated, leave. Anything else is in the way.
With this you remove the competition between players (which makes no sense to start with, if this is a MMO other people shouldn’t be a problem to each other?), and give us all that matters, stuff to kill.
Remove Questing from the Leveling Experience: It isn’t the stupid teenagers with all the time in their hands that will give you money, it is the Veteran Ragnarok players that are working and have a life that will, and these people are tired of the usual waste of time. Get real, get direct, we want to fight, that’s all.
Make questing a mere tool for obtaining extras. Titles, special equipment, special classes. Specific things that are worth specific effort. We don’t need quests for experience, we can very well just grind endlessly in a neverending battlefield. Texts for just more experience are superfluous.
Make Skills and Items more Stat Based: First class skills become useless after one or two class changes. And consumables may be useful or useless depending on your HP/MP pool. Certain classes consume so much mana that the difference in the need for pots makes everything unfair (yes, I’m talking about mages and swordsmen). Make it so pots recover more based on your CON/SPR.
Remove Stamina System: It adds nothing to the game. Stamina is merely a nuisance in which your friends that are playing swordsmen classes end up using and going ahead of you, just to leave you behind. Make it so all classes can run and remove stamina, really, I’m sorry, but this was a stupid idea.
Add Class Resets: I don’t see why there are no class resets in this game? With so many options and combinations (that may go over the hundreds!) and a character limit of 11 so far, the lack of class reset, or class changing is pretty much unthinkable.
Having class resets makes the time you spend in this game a lot more worth it. Mostly when, right now, you have to go through the same meaningless questing content for every character you make. I am sorry, but your questing content isn’t worthy of my time more than once, maybe not even once.
And again, the second joy in this game is, after fighting, trying different classes.
That’s the interesting stuff in this game! And it is such a freaking pain to get it. Seriously?
So that’s all about by destructive/constructive rant/criticism, and I wrote this because I do hope things will change. I know, it is too naive. But honestly, I’m tired of seeing so much talent and effort wasted on bad decisions. People, don’t waste this game.