With https://treeofsavior.com/news/?n=785 IMC is finally doing the kind of testing and improvements needed. I like the charts where in-game spike total length went from 53,182ms and 47,838ms to 6,233ms and 4,834ms. That’s the kind of improvement that lets you get a spell off instead of dying while the screen is locking up.
Just look at all those Salamions in here. Aren’t they cute? That’s the way to test FPS, a sorcerer orgy.
