Tree of Savior Forum

Good work on the optimization updates

With https://treeofsavior.com/news/?n=785 IMC is finally doing the kind of testing and improvements needed. I like the charts where in-game spike total length went from 53,182ms and 47,838ms to 6,233ms and 4,834ms. That’s the kind of improvement that lets you get a spell off instead of dying while the screen is locking up.

Just look at all those Salamions in here. Aren’t they cute? That’s the way to test FPS, a sorcerer orgy.

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I doubt it will go all that well, not with all this mess they did on the maps as they stated before.

Not to count that they don’t have organization, before the Reset patch, the performance was fine, now it gone back to the way it was, terrible, stuttering all over the place even on empty maps (happens even on gimmicks effects).

Random FPS loss when you move from one part to other in the map, and become more apparent when you cast a deployable spell.

So i won’t even bother getting any hope for it, actually, i will expect it become worse from now on.

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You already got 7% improvement some months ago.
When will you ever be satisfied?

huehue

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They got the test scenario right…let’s wait and see if the improvements are noticing.

They also said that the changes were already implemented in kToS…I wonder if we could find someone to test it out.

If you place down an anvil then walk away from it does the client still have a seizure from all the error messages? If you walk just far enough away then back and forth it really used to make so much lag I thought at one point that’s how people were crashing channels.

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Dont expect too much, intern boy at IToS IMC will make a huge mess at copy pasting codes during MT

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