Gears can be traded without the loss potential penalty and costumes now can be traded.
Hoping this implies the 0 potential items can be traded.
Gears can be traded without the loss potential penalty and costumes now can be traded.
Hoping this implies the 0 potential items can be traded.
0 potential would be wrong to trade,because of the simple fact that once a item have 0 potential it becomes untradable as well, and just because if they allow this we would given time a huge surplus of items with high enchant rate, of at least +10, because everyone would keep selling their old gears and so on.
so allowing the trade without loss of pot is already enough, but allowing 0 pot gear to trade is already wrong and going to far.
Potential loss (for me) is actually nice because it helps remove items from the market after a certain number of transactions/upgrades/whatnot has been done to it. The market would be far too easy to saturate with items of the same type and they’ll last longer and ultimately… inflation will take over.
It was just a selfish desire. I have a pair of +15 items with 0 potential getting dust in my storage. Don’t get mad.
Nice, costume trading!
please do not take it in the wrong way, but when i was low level and nuub i was like you where i have not mind the loss of pot with trade-market, but once i got to end level i started trying to enchant-awake items, the loss of pot even being 1 makes a difference in the long run, because we already have so many ways to lose the POT so removing it from trade is a good way to go in my opinion.
what we will have with this system is the market having items with refine +5 +8 and even low level items with enchant as well, being sold, because right now we only enchant end game gears because trying to pass the geas forward later on is a huge risk with the loss of pot, but now without the loss will allow us to enchant even low level gears and the better one everyone will still go for the max number possible.
ps: so we can not have any misunderstands later on i want to say that i’m not saying that you are low level nor anything like that, i was just trying to express my thought with a analogy like that.
This. The potential system is actually one of the good systems in the game.
I think you meant to reply to @Borel ?
We (you and I) actually said pretty much the same things.
But if you were referring to me:
I’m already at Lv280, Lv265, Lv225, Lv275 respectively and I have awakened and upgraded a ton of items… I’m the last person that needs a lesson on the implication(s) of these change(s).
Aside from the potential stone you use while awakening (premium item) which protect the loss of potential when awakening (btw i used one in a gear i have and it work fine).
We will probably have this in the future in CS also…
crap, now i can’t make excuse when my friends ask to borrow my items.
This, i miss the days when all share in my ro guild.
I was going to try and explain why this is a bad thing, but I decided to leave it to someone we surely have running around with an economics degree. As stated, inflation is going to occur.
One thing I also liked about this game is if you wanted the very best, you better make it yourself. So much for that.
Soooooooooooo…
Armbands?
Actually less items will lead to inflation and more items available will lead to lower price growth (see: supply and demand). With that said, I actually do like the potential system as I prefer a game with uber rare items to chase. 
This actually happen in my server silute. People know where make money, but there is no sufficient items to supply the demand.
Im really happy to get tradeable/sellable costumes.
So I can buy them with IG money and can have as many as I want (or can farm money for xD).
Or I can help my friends farm for money to buy them via market. EU-pricing is bad for my malaysian friend(s)…
Imc gets the money. And now even people who don’t buy TP can get a costume. (It was kinda funny that headgears wehere sellable but costumes not…)
I don’t know what to think about the no potential loss of gear for now … maybe only as a feature for 1:1 trade with active Token. (this would upvalue the Token)
That was actually my response though…
SORRY FOR THE MESS OF WORDS THAT FOLLOW (I’M EXTREMELY SLEEPY)
To clarify, the inflation I mentioned would be currency wise. The “Silver-Sink” would be less efficient as people start selling items for lesser amounts since there’s more competition for the same item. People will (in the long run) keep holding more and more silver in stock (they keep more from their farming sessions, they pay less for posting fees, they get deducted less for sales tax); eventually leading to everyone (who’s at least half-decent at making money) to have too much money on hand, making people sell the actual stuff that are rare/difficult to obtain at a way way higher market price than before.
I understand the law of supply and demand applies here to generic items, items that are easy to acquire and those that we have an abundance of.
You will actually start feeling like you have so much silver but you still can’t buy anything you want. You also start feeling like everything you’re selling sells for less (due to increased competition). Eventually this will kill the value of items like the Arde Dagger (imagine it being in perpetual cycle). This will jack up even further, the price of a Battle Bracelet for example (because the seller knows that people hold more silver, you can easily gauge these things).
TL;DR - It will put an abundance of easy to acquire items at very low prices in the market (saturating it and making it pointless). It will increase the price of difficult to obtain items (eg: Battle Bracelet, these don’t drop like hotcakes) because people will be keeping more Silver in the long run, with everyone having more money on hand, no one will sell for less these kinds of items.
I guess one can argue that they balance each other out at some point. After that point though, the common items will be basically junk. One Arde Dagger can serve an entire lowbie population after the holder reaches Lv120/Lv170 (just sell after use). Any further Arde Dagger(s) obtained will have a value closer to 0 than the one before it. Until it stops being sold (because there’s no point).
EDIT: Now that I think about it, I guess if they wanted to devalue old gear, this would make sense. I mean at Rank 8 onwards, such items shouldn’t bog players down. But there’s that stupid Battle Bracelet @Lv40 that’s needed for possibly the BiS Bracelet for the meantime.
Look at all the little remaining players defending potential restrictions
if items do not lose potential we will see some 200k arde daggers in no time
(agree with u)
You’re definitely right. And the people with more silver will be the people that’re able to make all the big high+ items and then sell them for much more then it took to make them.
But the thing is… People will buy them anyway because they don’t have the money to get over the risk of failing.
I like to think of it as risk avoidance tax. And a tax that’ill just let the rich people get richer. Welcome back to RO kids.