Tree of Savior Forum

Going into Rank 7 as Cleric2-Diev2-Monk2

How big is the damage boost going into C3 Monk? Should I branch out by taking some other support R7 class like PD or branch back in and go Diev 3 for Ausrine?

I’ve noticed my DPS atm is already decent (for a cleric) and my support is still much welcome in most groups, any idea from R7 players on what would best help people out in PVE? Maybe even in challenging Earth Tower though that is not that important as I’m creating a meta alt for those purposes from scratch.

I have a Cleric2-Diev2-Monk3 and the damage boost is only noticeable in energy blast because each point increases the duration making the skill really strong, the increased one inch punch debuff duration is okish and a little buff in dp damage is always good but not worth it.
Because of that Monk 3 shines where energy blast is strong like at storage (252-272 map) where the mobs are weak vs holy it melts everything doing 130k+ damage.
The main problem M3 is that golden bell shield is just bad they should at least reduce the cd.
Also i’m hoping for rank8+ that are good with monk3

PD is in my opinion the best overall, all skills are very good for both pve and pvp and thats why 90% clerics i see at my lvl are PD (that can be a bad because PD damage dont work well with others - incinerate overlaps) also you have to spend alot of silver upgrading several attributes

Diev3 it can be good at ET but is probably just for pvp; that 20sec invul is really strong but pve ausrine have just 30% uptime;

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Hmmm Energy blast is the entire reason I did this build anyway so M3 might be it. Or I can simply bring her up to class up and switch to my cata till the r8 classes hit so I can judge what I should do. Thanks for the breakdown man, it was exactly the info I needed.

How do you distribute stats for this kind of build? You need int to heal, but then you also need str for the monk abilities? I’m planning to do the same build, and am undecided as well at R7.

No int. Its just STR-CON-DEX. I stopped my Dex at 100 and Con at 50.

Heal tiles still work without INT and the laima statue makes sure I can lay it down constantly if the tank is decent at his role.

I’m wondering about this too.

From what I’ve seen around, the idea is that even without Int investment, the skills still do alright. Not super, but still helpful.

What I’m really wondering about is Carve Owl and Incinerate. They’re pretty good with int, but how good will they be later on, compared to other skills that scale better, are they really worth using at all than just to keep pummeling with monk skills for damage?
-In another thread, someone was talking about diev and plague doctor being good for damage, but his build was full dex, so it’s possible that it was ok because of that, but I wonder how they would fair in a full str build…

How are your crits looking with stopping at Dex 100? Do you find the Dex useful?

I didn’t even realize carve owl was magic. That really sucks because I was hoping to use it a lot.

Hi. I’m also considering leveling a monk. How is Diev 2? I was planning on Cleric 2 - Diev 1 - Cleric 3 - Monk. Do you think the carve owl and world tree is good compared to more heal tiles and a stronger safety zone? I like the idea of providing tons of healing while contributing physical dps.

you said Cleric two times, and only put one rank of monk in there. pretty sure that doesnt work ;p

most people seem to think that c2 in cleric is enough for monk. If you want to heal and support even more, going cleric 2 and priest 2 would work more. Diev is a different kind of support.

Cleric C3 won’t bring much than a C2 Cleric would already do.

Diev C2 is mandatory. Diev C1 won’t bring much into your kit, but Diev C2 adds Carve Owl for magic based DPS (very useful even without INT, and to top it off it’s a DoT kind of DPS as well) and World Tree because of area silence. Area silence is extremely broken in dungeons or large groups of mobs, and is also an important crowd control ability for a lot of endgame content.

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I have a question for Diev Monks.
Does Carve fall off in terms of dmg, once you get to monk? I’m asking because unless it’s still useful once you’re monk, I’d rather not put it to lvl10, and put points in other stuff.

5 attacks of 300 (at lvl10) means 1500 dmg, right? That’s around the dmg of monk skills if they aren’t maxed. Is it useful somehow?

i dont think so, it does a base dmg of 6000 dmg at lvl 15, with strength it is increased a lot more.

There’s not much else besides Carve Attack to invest on as a Diev build. Zemyna and Vakarine should stay level 1 if you’re willing to have them, while Laima can settle at around level 6 for 100% uptime (52 sec CD, 55 sec duration).

Carve Attack is useful if you need Pierce type damage, which is strong against leather. Leather resists against Strike type damage (meaning -50% damage). Carve Attack will let you deal damage to Leather armor monsters with ease.

It has high base damage and you can never go wrong with it. There’s a reason why it’s excellent for non-STR Dievs as well. But of course, it clashes a bit with Double Punch in a way, so you’ll only use it on specific situations like battling against a sturdy Leather enemy. It’s also great for early leveling before Monk.

Well, I know Zemyna isn’t typical, but I wanted to try it out, decreased sp could be good, at least I haven’t been convinced that it’s not good yet.

leather armor dmg is a good reason, tho i dunno if I need it lvl10, I kinda wanna put it lvl5-8 and get lvl5 World tree.

Considering you have 30 points in Diev c2 tree, you can get level 5 Owl, level 5 World Tree, level 10 Carve Attack, level 1 Vakarine, level 1 Zemyna, and level 8 Laima. There’s no lack of points at all to max it out, and level 8 Laima is pretty much overkill already IMO.

well, it depends, because if two Laima statues can overlap that’s not bad, and just it staying longer means not having to spend time putting up another one, to go do more damage. And like I said, I kinda want to try Zemyna at a higher level to see how that goes. May just take a few from Laima to put in it, I dunno yet.

Difference between level 8 and level 10 Laima is just 10 seconds, it’s really not that big of a deal and you would still have plenty of time to place a Laima statue before the previous one ends.

I don’t recommend going above level 1 Zemyna. SP cost reduction is hardly an issue for Monks when we use SP-less Double Punch for our main damage. I also wouldn’t get it just to support other characters either. SP management will almost never be an issue at endgame for anyone so long as you have a couple of SP potions available, as well as some bonfires. You can skip it entirely, or choose to get it to at least level 1 for utility, as 5 seconds reduction on SP regeneration is pretty great to have alongside bonfires to make SP recovery a breeze.

With these info in mind, there’s hardly any point in not getting Carve Attack since there’s really nothing else better to place spare skill points in. Not to mention Carve Attack by itself is an extremely useful early leveling tool for early levels as a Diev Monk, and it’s the only skill in the Diev tree that would be directly enhanced by your stats. Carve Attack is even taken as an extra DPS skill for INT based Diev builds, I believe Monks would appreciate more to open up more flexible forms of damage.

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I get your reasoning. I might do something like that. But if I get Zemyna at level 5-6, the statue itself will get an sp decrease, and Carve and owls uses a lot of sp. And, I typically prefer sp regeneration over using potions… plus I figure Carve will hardly be used once I get double punch anymore, just for when I meet leather-type enemies, and then lvl5-8 should be enough to deal a good amount. So that’s my reasoning… but I am considering towards what youre saying too. it’s just I need to see how good it is for myself, ya know?

I hardly use SP potions myself, and with just level 1 Zemyna + bonfire, I can fill up my SP in less than a minute without any problems. Zemyna per level does not increase its regeneration potential, instead it only increases SP cost reductions further at a pretty low amount. If you prefer regenerating your SP, then level 1 is the ideal level you only need.

It’s really not worth to invest any more points into the skill (see all the available build guides that feature Diev and they all say the same thing) and I highly recommend that you don’t try it out. Unless you’re willing to use a skill reset potion that you have lying around or you’re willing to buy one in the off-chance that you are disappointed with the results, I wouldn’t bet on something that has been tried and tested before.

Don’t forget that they recently added SP potions rewards in quests and while leveling as a C2 Cleric C2 Diev, I barely had any SP problems thanks to the huge amount of SP potions given away (if anything I got annoyed because those potions would fill up my total weight pretty fast).

I know that I might be extremely rude for arguing about your choices, but I’m only doing this so you make the best possible build you can. I’m not going to stop you in making your choices, but I do hope you take this advice in mind while you are doing so.