Tree of Savior Forum

GM / Murmillo / Shinibo Skills

GM Skills

Murmillo Skills

Shinobi Skill

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They added GM costumes too
Barbarian>GM
:smile:

GM stand for what? Game Master? lol

Oh god, that Shinobi skill. ToS Japan lol…

GM stand for Guild Master

No, it isnt. There is a class GM for Game Master, cleric based, reserved for IMC employees.

Are you sure? GM is guild master?

Because all its skills look like the typical game master skills in games, all capped at level 1, with 0 CD.

Fairly certain its not guild master.

It’s kinda like RO he/she can probably cast those skills around their guildmates and has a large CD.The skill description is not yet completed.I think the duration of those buffs will be for hours and the CD for like a day or so it will be good on a very hard dungeon or a GVG siege feature,

I’m just guessing at this point.

Also it’s labeled as GM and not Templar, unless they changed the guild master class to being called guild master.

If what you guys are saying is true then I don’t see why they have to show us the skills,moreover have a slot on the attribute section about GM.On the other hand, why they have only buff skills and not the entire skill in the game…

Your guessing is wrong, GM Mango had GM class during the last ICBT. Check tosbase armory.

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I’m sure you guys are right though but I don’t see why GM has an attribute slot… GM needs to buy their attributes?

Where does it say they need to get attributes? A search in the attribute database for GM’s brings up nothing:

I’m saying why would GM have a slot on the attribute list?Why it’s there in the first place?Does GM needs to purchase their attributes in the future?

Ahh maybe it was automatically or accidentally put on ToSBase, it doesn’t mean that they actually have an attribute slot for skills, though even if they did, it’d probably be 0 cost, and 0 learn time, for testing purposes or something.

Those skills are most likely placeholders skills.
Better have placeholders than a condition if (isGM) { // do something exceptional here } everywhere in a source code.
They are included in the client data for the same reason, it would be annoying to create special structures in the file format just for GMs. So I’m not surprised Flash datamined it as the rest of the other skills.
And those skills can really be useful if a GM decide to buff someone - for an event or whatever.

Ah ok…lol thanks I guess

What about the attributes?What is your take on it MementoMori?Why do you think they have a section for GM on the list?

I personally don’t think GM needs attributes if their an absolute Class of TOS lol

It’s simple : they don’t have any attributes. For curious people, it’s still interesting to know they don’t have any, compared to not having the information at all.

Errrrrr… lol…I don’t get it but ok…I just think that if they don’t have attributes then why make a GM empty page about it in the first place.I mean if they haven’t put it in the list we would of assumed by default that GM indeed has skills but no attributes.So it still comes up the same result of them having none.

This is only my point of view as in my opinion,