Missile Hole is not balanced. What’s the point on reducing 10% of their pdef in 1 AA if you still hit 1 on every party member?
is 50%
50%
half pdef
1/2
I said this is without cooldown?
0 cd
everytime
1 AA
8~10sec
Yes, for 5 attacks not 1. 10% for each attack, buff stacks 5 times up to a total of 10 seconds. For Hackappel during a buff you can stack two more arrows which gives a total of 7, 70%, but the buff requires melee range to be used properly and can be prevented with debuffs immunity.
Did I say that Missile Hole have more than 100% uptime?
If you don’t play archer don’t pretend you do so.
Missile Hole is UNBALANCED.
Should I talk about bleed?
What is the cooldown of your auto attack?
Did you see a wizard reduce opponent’s mdef with auto attack?..
Yes, Level 1 debuff, prevented with any status immunity. Any cleric in your party can cure you.
Missile Hole: Level 3 buff, can’t be removed with Miko. You can’t do anything, you’re useless.
Did you see any skill that blocks all magic damage 100% uptime?..
cancermiko? Did you call the class that removes all your buffs from a distance with 1 skill?
It doesn’t remove all. It doesn’t remove Missile Hole. Because it’s unbalanced. Not even cancermiko matches its overpowered abilities.
Great, I can get 11k Physical Attack and still hits 1 on Missile Hole.
(Random screenshot I have:)

You get 11k Magic Attack then you can hit those 6.4k M DEF people.
Again, Missile Hole UNBALANCED.
ORACLE
Let’s be frank now, TBL is an unbalanced Scissor-Paper-Rock game, where some builds can be all at the same time.
4 seconds, good lucky
Counterspell? Nope. 90s cooldown, 30s duration, 60s downtime, stationary skill. Also can use CC to remove player from safety zone created by it.
Missile Hole? UNBALANCED. 31s cooldown, 100s duration, can walk freely and nothing can remove.
100% uptime on Missile Hole, I really need luck to deal with unbalanced skills…
You only need to hit 16x, how long does it take?
SR
SR
SR
SR
SR
SR
3 hits per second, 5 seconds if you don’t move at all and don’t do nothing for full 5 seconds taking damage.
5s -> Enough time for:
Malleus, Dethrone, Magic Missle, Magnetic Force, Gohei+Attack Skill, Telepath and others.
Missile Hole = unbalanced.
Start to PvP as archer, then come back.
Because SRs are the only Archers that can PvP, right? Screw the others that do slower attacks.
Sage super “balanced” vs Cannoneer and Musketeer. - Vaca
Missile Hole as well as everything that provides uncounterable invencibility are a problem.
Missile Hole should be left as it is for PVE, as it’s an incredibly useful skill, but on PVP it certainly deserves some changes.
I have once thought about the idea of Missile Hole having a range limit for missile skills to get nullified, point blank shooting range would still deal damage.
Seems interesting if desyncs weren’t a great issue. Like Catas running with Missile Hole and Rush vs an archer, lol.
The whole pvp scenario is clunky, the server apparently takes around 1 second to send information from a player to another. But yes, desyncing is a very severe case…still waiting for knockbacks being accurate
Best way to balance Agny, remove it from the game and offer a R8 class that help Fire casters instead (pyro/elem…)
=> problem solved, people would have to choose between the broken pvp tool offered by sage and having great dps.
Agny was a great idea, it offered a pure elemental DPS option, the problem is it’s so good there’s no reason not to go with it, (also way too easy to obtain). If it was more in line with Max Petamion and Animus, then you would have to decide between them all. Do you want to be a glass cannon or do you want a more balanced approach? It’s a great question to have to answer and would allow builds to vary.
