Tree of Savior Forum

[Glitch/Exploit] Bokors can spawn infinite no decay zombies through an exploit

Bug Description:

I won’t give too much details, because it’s an exploit and will be abused, but I’ll describe what the exploit can do.

Bokors can currently spawn infinite zombies with different characteristics such as:

  • They don’t count as if it was summoned by the Bokor, but they are flagged as if they were in a party with the Bokor and his party members.
  • They follow the Bokor and attack their enemies, but skills won’t work on them (Bwa, Damballa, Tet Mamak La, etc). It’s the same as a Sorcerer pet without the command C2 spells.
  • They can’t be affected by any of the Bokor’s zombie-only spells (including the flags) nor they have the decay debuff.
  • They can be affected by part buffs like Chrono’s Haste and Quicken normally.
  • They don’t have the decay debuff, so the only way to kill them is by doing damage to them. So they are basically behaving like Necro’s skeletons, with no time limit.
  • They persist even if you change maps, switch channels AND log out. However, if you do any of them, they will start to behave as if they weren’t part of the Bokor’s party and will stay killing things until they are dead.
  • There is absolutely no limit to the number of zombies spawned this way. Zombies spawned normally without the exploit works as intended.

Screenshots:

I need to talk to a STAFF member or GM in order to give the steps to do it. It’s pretty simple, I managed to do it consistently.

Thank you! (And please remove infinite Skeleton duration as well! :P)

Can’t these just be duplicated like sorcerer bats? Actually the sage is duplicating but not the cleric?

Well, maybe you can do it this way. I have yet to test it.