Tree of Savior Forum

Give Bosses 'Flying' Attribute, Remove Disadv. from Tile Spells

Suggestion:

Make flying bosses have the flying attribute like regular monsters. In turn, remove the part of Heal/Cure/other tile spells that prevent them from hitting flying monsters.

Reasoning:

While the interaction between flying/tiles is cool on a thematic level, Archers are consistently worse against bosses due to their inability to get damage bonuses from their weapon/skills. This is of course solved against regular monsters with their mastery skills Ignore Defense and Anti-Air, but the latter is useless against bosses. Implementing this change without letting tile spells hit would decimate non-melee Clerics early on.

Balance unfortunately must come before flair. Besides, other spells already hit flying spells even when they don’t make sense (Earthquake for example)!

So basically, Quarrelshooter will have no skills that work on bosses in the beta. Pavise does nothing as most boss projectiles pass through them. Caltrops no longer hits flying targets. Stone Pick puts you into 30 seconds of lag as the game waits to put the item in your inventory. Stone shot puts you into a minute of lag as the game struggles to find a rock in your inventory.