I promise I’m not trying to start a flame war or create an “OMG IMC SUXXXX!!!” thread, I’m just genuinely curious. I’m not concerned that kToS is ahead patch wise, that’s fine, it is what it is and it’s been like that with tons of other korean MMOs, what I’m confused by is the difference in events and compensation. There are a few prime examples I can think:
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The lottery box event. Mistakenly patched into iToS, with a few people walking away with millions of silver and most not even getting the box despite playing for hours for the time the event was accidentally in the game. Frustrating that IMC never addressed this or acknowledged it happened, even when they hotfixed it.
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Compensation in general for things like extended maintenance. I think when we had our extended maintenance like last week, we got somewhere like 1-3 exp tomes max? Meanwhile, during kToS presumably extended maintenance on 8/18: http://pastebin.com/XwckDu63
▣ Extra Maintenance Compensation
- 20x EXP Tome (Unlimited Dur.)
- 5x Indun Reset Voucher (Unlimited Dur)
- Token duration has been extended by 12 Hours.
- Anvil upgrading has been discounted by 50% until 25/08/2016
Uh…what? Forget the fact they got 20 exp tomes, they also got 5 dungeon reset, and vastly discounted anvil upgrading (and those of you with high level gear know just how much silver that alone is).
- Unique headgears, either never released on iToS or released under very different circumstances (for example, Bride Coronet was given to everyone just for logging onto kToS during certain dates in February, meanwhile, on iToS we can buy it for 3500 battle points, which is 70 days of PvPing and getting the max 50 points per day, every day).
I apologize if what I wrote is laced with entitlement, it’s not meant to be, only frustration and confusion. Is it because Nexon is the publisher that there are such disparate difference in rewarding the player base? I’ve played few Nexon games but it seems like people have only bad things to say about them on these forums, but meanwhile, they seem to be doing a great job of keeping players motivated to play the game and giving out rewards for logging in and sticking with it. Meanwhile, we’re just grateful when game breaking bugs are fixed within 2 months, no compensation necessary of course.
So, what is it that makes playing between these two version so vastly different simply on the level of events, player interaction and reward?