Tree of Savior Forum

General kCBT3 Changes - Summary

Yeah, it’s hard to tell what skills are for based solely on the icon.

I assumed Langort was a new Doppelsoeldner skill because it looked like a 2H Sword in the icon! But it was a Peltasta skill.

This also makes it harder to find these skills, as they weren’t listed in the notes.

Description reads:

“Physical - Strike
Simultaneously thrust your sword and shield to attack while defending from enemies”

Or at least, something close to that.

Ty for the info. Are there any details about cool down time of each skill?

I don’t have the details, but @Riunia did manage to unlock Plague Doctor so they’ll have the cooldowns.

Healing Factor: 45sec
Incinerate: 20sec
Bloodletting: 1min
Fumigate: 30sec
Pandemic: 25sec
Beak Mask: 1m20sec

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“icon_warri”. Well, I really prefer Warrior than Swordsman =P

Yeah, Swordsman is listed as ‘warrior’ in the files so all prefixes for icons usually involve ‘warri’.

or maybe is another path for swordman?

Definitely not, Swordsman is listed as ‘Warrior’ in the files, I believe that might have been the original name.

Warrior could be reused as a new class but that’s down to IMC.

YEAH! I was right guessing the plague doctor skills names :3

Yes, dekatos is a strange name, probably druid ;D
he deserves more options and better utilies for transform/shape shift

must be a Sadhu c3 skill, transmit prana looks useless
I guess nobody did sadhu c3 in this beta lol
-“Parkaya,” means “another body,” and “Pravesh,” means “to enter.”
bring dead bodies to life =p

DiscKZee do you know if shinobi is a hidden class right now ? i mean does it show at the class advancement ?

It doesn’t show up at the R7 Advancement, but people speculate if it’s in because of certain hidden quest items that’s been found around the world map, with the description ‘For Shinobi Hidden Quest’ in the description.

We’re not sure if it’s in game, or if they’ve not added it in yet. But these items exist.

fencers are not underpowered at all if you want i can link you to a couple of videos i have recorded

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@yuushaun
very well convince me with the said links.

Convince me since I want to make a Fencer for the pretty costume but I am not impressed with the fencer skills sets.

my opinion based on categories builds base(iCBT2):

DPS: Hop3 (spear based) and Doppels does better

Support: Squire3 would do better

PvP: Cataphract3(mobility)>Corsair2(utlity)>Rodelero3(CC)>Hoplite2(spear Gap Closer)

Tank: all builds can tank so long as they have peltast 1

because this is what i expected from IMC

You can answer me a question about the Templars? If me and my friend are Templars and he creates the guild, could I join in it and use my Templar skills properly? (sorry for use Google Translator)

It’s unclear. I would need to have another Templar in the guild to test.

Is there a list of which new skills, or skills from new classes, can be used with Simony from a Pardoner?

Some of those new buffs or debuffs look like they have some amazing potential as scrolls XD

Also here to chime in, and cheer on, for those Featherfoot skills lol And anything at all even remotely related to Mimics xD Even just whispers or rumors lol

My guild have a problem that is the leader want to make a Pyromancer and Warlock and another member will have to choose Templar, and after i knew that dragoon can’t use skills while mounted, i decided that i’ll choose templar, but me friend choose templar too, so i started thinking in this question. :confused:

For the Kabbalist’s Reduce Level, does it just reduce the level penalties on attacking/defending or does it reduce all of their stats as well? Also, does it affect experienced gained, and does it work on bosses?

The idea of a bunch of Kabbalists reducing a world boss’s level an unlimited amount of times seems intriguing.