Tree of Savior Forum

General discussion of bugs and balancing classes

Hello, this is my first topic and this is my opinion for now.

  1. The IPD error makes the game crash continuously, I tried re-installing the game, but the problem persisted. The only way for me to enter in the game is to change the resolution in the configuration file to windowed mode.

  2. Map doesn’t show party localization correctly, this causes a lot of problems and the names keep continuously disappearing.

  3. Market is the most important bug to fix. There are a lot of players in the city with the Buy item flag and it causes lag and other problems.

  4. The classes needs to be balanced, except for swordsman. Basic attack in the other classes is too weak. Mages cool-down is too high, he needs a skill to farm without a lot of potions. I’m playing only as a swordsman and my friends feel in disadvantage when comparing my damaged to theirs. During the character creation, the archer is shown as having the most damaged, but it does not, the only viable build for archer is full SPR, basic attack in archer is slow and weak, specially in early levels.

  5. Companions IA is too dumb and they cost a lot of money. Make a system with basic commands for example: Protect and attack. If I need to pay 110k for the basic pet, I want to mount it.

Sorry for any clerical error, i’m Brazilian player.

Please send any opinions about this topic.

1. to 3.
All of these problems should be well known by know, so I think all we can is to wait patiently for a fix. Hopefully the next regular maintenance (which should be tomorrow) will fix some of these problems. But remember that this game is still in beta, so you should expect there to be problems.

4.
As you said yourself, swordsman is the class that is most out of balanced compared to the other classes. In my view, this means that swordsman is the class that’s need to be balanced; not every other class.

5.
You get commands through different classes, such as Hunter and Falconer. I don’t see any gain in adding even more commands for this. And you can already mount your pet, if you are playing a Cataphract. Furthermore, I don’t find 110k to be “a lot of money” for something that is actually pretty usefull.

2 Likes

Hello,

I agree in part with your opinion, I spoke to more players, and compiled the following opinions on the game and the mechanics used in classes:

  1. Yes, the swordsman is unbalanced, after resetting my attributes for full dex, it was evident. I think the swordsman must be balanced according to the chosen path, with higher amount of HP for tankers and smaller amount for DPS, DPS dealing more damage and tanker dealing less. (I believe that the current damage is reasonable for DPS, but the HP must be nerfed).

  2. I think the mechanics of choosing classes is taking a little of the immersion out of the game, the player chooses to be a Lancer, but is required to go through two ranks for this. There should be an option to start right away as a Lancer in rank two for example. The same should be possible for the Monk as well. Another point that should be reviewed is the bonus for each attribute, it should be based on the class. For example DEX should give critical base damage for the archer as well the normal bonus. INT should scale better with wizard skills and add an amount of MP.
    STR and CON should be the main focus of the warrior and DEX should be nerfed for the warrior, preventing it from being possible to create a warrior with high DPS and high dodge.

About the bugs, I have hope that the worst will be fixed in the next update. The open beta was announced in Korea, December this year, and I believe most bugs will be fixed with it.

1-3. quality of life bugs they will get to them eventually

#3. Most important? not a chance i would consider fixing dungeons/partys more important to testing content.

#4. Swordsman is THE class that needs re-balance the others aren’t to far apart from each other.

#5. Pets are stupid and bad in every mmo why does this still surprise people?

I think the whole class system and attributes need to be changed.
I started doing dungeons yesterday. So I have not had problems with it, just lag.
For me the problem with the market is very annoying.
Yes, pets are useless in every mmorpg, but if I have to pay for them at least hope to ride. I do not want to create a class specific to this.

I felt going the typical swordsman dps route is the only balanced path in the game. I was able to keep up with the abnormally huge increase in the monsters’ hp and could still kill them quickly as I leveled. I tried krivis, but they’re practically useless when zaibas is on cooldown, not to mention their cleric skills don’t even work on flying monsters, which are typically easier to kill than their grounded counterparts. I could make it pure str, but that wouldn’t even be viable to do reliable damage with autoattacks since the hp pool is so low. I tried cryomancer, but I had sp problems out the ass, coupled with EXTREMELY LONG cooldowns. I tried peltasta, but they’re pathetically weak and can’t kill for crap if you try a tanking build of some sort. I had fun spending 10 minutes whacking the same boss my highlander killed in a fraction of that.

As of now, I have a str priest, which so far is second only to my barbarian, as far as autoattacking goes, and that’s with a CLEAN weapon.

I noticed that there seems to be an extreme discrepancy in monster/boss hp. I have no idea why some monsters have more than double the hp of ones a measly 2 levels below them, while some higher than those have even less. Some bosses (like the harpy thing) have HUGE hp pools for practically no reason. The hp doesn’t simply gradually increase. It jumps around really bad that makes the pacing of leveling out of whack unless you can keep up with the quests. For instance, if you do nothing but follow the quests, you will be underleveled when you reach tenet chapel, and the monsters there go up to around 50…but the map you go to after that has monsters of a lower level? But by that point, at around lv 44, the exp curve just resets and you can get to level 52-53 REALLY fast, so you’ll be overleveled for a bit. Idk what the devs were thinking about that honestly. It makes no sense.

So yeah, I feel barbarians are balanced, priests aren’t far behind, and everything else I’ve tried completely sucks. It’s currently a pain to even play the game because of the now recurring broken IPF files error and everything else not working, but I hope I can at least try a pyromancer out to see how they fare before the beta ends. This version has a long, long way to go.

LOL this is sarcasm right?

nope

:dromedary_camel:

in that case may i suggest a Psychiatrist in your area?

no, but you could provide constructive feedback on why you don’t feel the same way instead of hinting that I may have something mentally wrong with me.

The fact that i have to explain why barbarians (they are not the only class) are broken is strange. like you played one too and it sounds like you played other classes so. IF 78 classes are bad and 2 are good by your description that does not imply 78 need buffs it implys 2 need nerfs.

I think they’re so much stronger compared to other classes their level is because they get such strong skills early on, coupled with using 2h swords if you use them (and the highlander’s crit attack attribute) for even more damage. The classes I looked at seemed to only get really strong skills around rank 3 or 4 or so, which makes it annoying to use most of them until you get to that point. Barbarians have already been nerfed before, but there’s not much you can do when you’re using the most powerful weapons and those hard-hitting skills unless you just make those weaker, too, but that doesn’t really do anything.

For instance, aside from my priest’s auto attacks when using blessing and sacrament, I won’t be getting any damage skills at all until I’m a monk at rank 5. That’s a LONG way to go just using auto attacks.

…or maybe this was all intentional and they REALLY want us to party up to level instead of going solo since a lot of classes have trouble that way.

Before having my ass handed to me by the IPF problem, I was testing a 3:2 (str/con) Peltasta->Hoplite and it felt pretty solid, as far as solo play goes. With swashbuckling every map feels like Tenet Chapel 1F regarding density and having the Peltasta Shield atributes makes you pretty tanky, yet, you can do respectful damage.

I also tried a Barbarian C2 full Dex. The discrepancy of power is no joke… Dex Barbs are huge offenders to game balance…
-Dex itself gives too much offense/defense by itself,
-Catar Strike (or whatever the highlander skill is) is too damn strong for all pve purposes,
-2h swords damage coupled with the fact that nearly all 2h swords have a AoE bonus;

They are simply stronger than everyone else, With Str/Spr Clerics behind.

While there definitely is some pretty significant unbalancing between some classes, I think at least some of it is justified. Because all classes are not supposed to fill the same role. A support cleric, or swordsman tank are not supposed to have as good damage capabilities as a dps swordsman.

I’m just gonna take this quote as an example:[quote=“steven, post:6, topic:112756”]
I tried krivis, but they’re practically useless when zaibas is on cooldown, not to mention their cleric skills don’t even work on flying monsters, which are typically easier to kill than their grounded counterparts.
[/quote]
Krivis is mainly a support class that is supposed to boost the effectiveness of other characters in a party. Zaibas is really great for dealing a huge amount of damage in short time, but it’s balanced by having a long cooldown. If you are playing a krivis you shouldn’t expect to deal as much damage as say, a barbarian, and hence not level as effectively unless you are in a party.

I agree with this but the problem with Barb is it does the best or almost best damage and has the tankyness and defense of the classes that are supposed to be the tank classes just because its a swordsman. If barbs had huge damage but took a health/defense hit via a class multiplayer of some sort i feel they would be less broken. But there current state is unacceptable.

Yeah, I completely agree with you. I’ve just seen a lot of people complaining about the damage of some classes which in my opinion shouldn’t have more damage than they do.

Yea iv seen things like that as well such as complaints about cry damage, its listed as a defensive/cc class not a balls to the wall dps class why would you expect more damage. And to be fair im playing cryo right now its not amazing but its respectable damage compared to most classes.

Not sure about that… or another balance problem regarding parties. Consider that monsters with a level difference higher than 5 will grant a penalty on granted EXP;

Now, with the exception of Tenet Chapel 1F/2F no other map has monster density to overwhelm a player of the same level, meaning it’s the first time players feel the urge to party to have faster progress, since continuously they face 4-10 aggroed monsters at the same time, unlike previous content’s 1-3.

The higher level maps have tough monsters, yes… but with way lower numbers… like 3/4 aggroed monsters followed by a short break.
Back to groups: any organized party with at least one good healer and preferably one tank can easily tackle content of 20 levels higher than their own… facing a penalty in EXP. Why is that?

The solution for me would be adding at least 2 big spawns with fast respawn rate to every map, aside from multiple channels (imagine Royal Mausoleum having 5 channels?).

TL;DR: If they encourage group play via skills, why aren’t they doing it regarding content?

Just a correction, the exp penalty is only affecting enemies that are a lower level than yourself; there is no exp penalty for killing enemies that are higher level. However, enemies that are higher level does not give significantly more exp because the exp scaling is very low, so it’s usually more efficient to kill enemies close to your level (preferably that you can overkill).

It is normal for the warrior to have more HP than the other classes, even being DPS. What is overpowered is the critical damage and dodge that dex gives.