Tree of Savior Forum

Gave up on tanking...need a DPS build

I have lancer in mind actually, did some thinking and still came back to PVP as my source of enjoyment in this game and swordsmen are not needed in ET. Lancer has more room to grow instead of counting on a 1-trick pony like dethrone.

However, given yesterday’s patch not fixing TBL times properly for Telsiai, if they don’t get their act up in general i’m not sure if it’s worth starting a new character. IMC’s seriously destroying their own game if they can’t get TBL right. If they keep this up there might not be anyone left to PVP with by the time i get lancer…

1 Like

Drg2 is slighly more versatile compared to lancer since it can kill in both melee and ranged assuming cata3 progression. Lancer is the 1 trick pony imo.

In the end, everyone is at the mercy of imc’s balancing tho.

Care to elaborate what Lancer’s 1 trick is? Because I see quite a few options from Lancer’s skills

This post was flagged by the community and is temporarily hidden.

Lancer is equivalent of Rod2 for Cata imo.

There seems to be a strong misconception of the utility following Barrier skill scroll. It’s only actively used in some of the floors, not all of them. You’re viewing videos of people doing 1-6/F. As I mentioned in other ET topics, having a tank shines the higher up you go. Having a good tank with high Pelt makes all energy gathering floors, all destruction floors, all protect floors, 15/F, and 20/F, significantly easier when planned correctly due to sheer mob density.

You use Barrier in those corners because it’s important to funnel enemies in DPS checks (1/F, 6/F, 11/F, 16/F) to a single spot. But for the numerous floors which involve moving around the field or kiting to keep clearance from objectives, a tank remains very useful, and highly undervalued.

If you’re dead set on DPS, then Dragoon is likely still the way to go, in a standard Hoplite - Doppel - Dragoon build, being able to deal plenty of damage in single target and decently in AoE. Lancer is a bit on the weaker side, though not absolutely horrid, it definitely may pale a bit compared to Dragoon.

1 Like

I’m not a high level tank so I have no experience here. But wont PD2’s healing be good for the swordies? I’m considering a Pardoner > PD2 just to support the goon2’s that’ill want to have their debuffs extended and spread.

Is it really hopeless for a Murmillo with correct gear to face tank a bit with PD2 healing factor 10?

If you’re doing ET, unless you’re a full-on tank spec with good reduction gear, Healing Factor’s regeneration is not enough to allow you to face tank the mobs in there for more than a couple seconds, especially if you’re holding the aggro.

A tank’s ability to operate in ET has to do with their ability to pull aggro and kite without accidentally getting two-three shot. If a kiter dies, and aggro suddenly shifts to everyone else, it can be a little difficult to recover.

1 Like

ic… So what you’re saying is… Bring two druids at R8 and stand in grass the whole time and have your party go full DPS.

And when you get to a floor with reversi let your dragoon kite it and occasionally throw spears at what’s behind him.

I’m not sure I’m bothered by that honestly. The healing is fairly one dimensional. Drop tiles… let tank step on them… Not really comparable to healing in a game like WoW were you’re spamming and managing mana and timers. If we did have straight face tanking… hrm… Would it be better? I mean it’d probably just be a guy standing there with his shield up. Don’t think the traditional trinity play was really developed well enough to support old school MMO tanking.

The problem with tanks is, literally it’s not necessary at all. All we have is taunt. We don’t bring any damage or group buffs to the team.

Get a CryoChrono wizard with some CON to run around and aggro. Full CON wizard can reach 40k hp as well. Between Cryo’s Frost Pillar, Chrono’s Pass and Krivis c3’s Melstis, it’s enough to keep enemies cc’ed until they get AOE’d down. Chronos have heaps of other useful buffs like haste and quicken whereas tanks don’t have anything remotely as useful. If I were making up a group for ET I’d much rather have a CryoChrono instead of a tank.

What’s worse is the new content past lv 280 just makes the current trend worse. Enemies hit even harder and even high HP tanks can’t take too many hits anymore. Murmillo’s helmet is pathetic at reducing damage taken, the “magic dodge” procs so little you hardly notice it.

@DeliciousCroissant You don’t face tank stuff in ET, you’ll just die. You drag and kite them around.

1 Like

Yes, tank only useful skill is swash buckling. However, pelt and rodel have alot of def buff skill help to maintain aggro. Tank also will have alot knockdown utility skills to kite mobs from low hp party members.

The main reason tank is almost extinct is because the process of lvling is slow and painful. imo, knowing how the damage received,physical def and magic def formula work will make tank more valuable

Not really, if you’re a high CON you’re not doing much damage, the only skill to generate aggro is Swash Buckling.

In my guide here I explained that at end game, you NEED to do damage to maintain aggro: [Guide] Tanking, Murmillo and Rank 8
When Dragoons do 20k-30k damage per hit with Dethrone, try pulling enemies back with Swash Buckle level 15. Enemies literally ignore your swash buckling. They’re already starting to ignore it now with some archers I have in my team.

But since you can’t face tank enemies, you need to be constantly moving to drag them around. So you need to move AND do damage as a melee tank. It just doesn’t work in the end, the game design is flawed.

1 Like

After reading your guide,i realise there is no such thing as semi-dps tank in tos :cry: Even kabbalist merkabah want to steal tank role. Swordsman tank seems like a hardcore mode for elite players to reroll to

Get ton of dex and leather armor if u want to tank as swordman =)) then dig a hole if u see mage mob

1 Like

Too bad most of the time you pull a group of 50:50 magic/physical monsters to tank. Whichever way you choose to tank it - holding C to block or use slithering - you lose in the end.

I’m less sure about that. I think we’re becoming a lot more item dependent with the transcend system. But I think we have potential for some pretty stupid stuff with it. But I doubt we’ill see that many tanks with T4 gear in all important slots.

That’s because stacking defense / magic defense past 280 is pointless.
Monster damage spikes much higher than your defense / magic defense can catch up. There’s monsters that hit 10k+ damage per hit, doesn’t really matter what you wear by that stage except DEX/evasion stuff, you’re not gonna bring that damage down. Holding C to block might work but then you can’t do anything else and as soon as you release C you’ll die. Slithering only lasts 10 secs with 20 sec downtime.
That’s why a lot of ppl in kTOS changed their stats to DEX to be able to face tank monsters to a degree.

Not speaking from experience but wouldn’t that be good? Do a mini-maxed mix of dex/con and forego the Str. Pop all your timers when you have a druid wall, ausrine, or a mackangdal on you.

Not really because even with that build you’re still taking a lot of damage and draining your cleric heals.

Best way to “tank” is to cc enemies so they don’t do damage to you in the first place. That means cryo/chrono. If you don’t have that, put up a barrier scroll. Failing this, get Sage’s invincibility buff or Diev’s Ausrine statue or Cleric’s Safety Zone or Priest’s stone skin (around +500 block whole party). Much better options out there than taking the damage face-on.

Well sage buff is only 16 hits against specific types of attacks…