I have a big problem currently when doing party/guild/cooperative content: the screen gets overloaded with graphical effects and I often face an almost blank screen. This renders boss missions unplayable, as I find completely impossible to target the boss with everyone placing their debuffs and skill effects on the screen at the same time.
Step 1: remove the “show other characters’ damage” option. This works fine, as it brings irrelevant information anyway, and makes the game run even more smoothly, but doesn’t fix the “blank screen” effect.
Step 2: remove the “show other characters’ effects” option. Perfect, this fixes the problem completely. No more blank screen, I now see bosses and only my own damage output. Everything’s fine? Not really…
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Removing “show other characters’ effects” option removes ALL graphical effects, not only the effects from other characters: this means portals, crystals, circles… and so on. If you don’t know precisely where everything is, you cannot interact with your environment anymore. And I don’t speak about when you use mouse mode and the thing you want to trigger cannot be triggered with the mouse… But that’s not the worst: you don’t see harmful effects anymore. So yeah, entering First Refuge with this option off means not being able to see the harmful pools there…
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Removing “show other characters’ effects” option removes beneficial effects from other characters: this means no more healing tiles displayed for you, you have to run around stupidly until you step onto a tile…
Basically there are four sorts of effects:
- environmental effects
- harmful effects from enemies
- beneficial effects from allies
- harmful effects from allies
My suggestion: “show other characters’ effects” should only affect the last group. First three groups should be always displayed (or add a separate option for them).
