I would have been dead months ago.
is that vodka helping you forget that the game is dead?
also drinking games for every restriction and added bug per mait
Iām too young to die, man.
If everybody would just stop trolling the forums with yet another āthere are absolutely no issues in the game itās just your problem blah blah youāre a retarded trollā, we would have a much nicer place to stay!
@moderators need to start banning these no life trolls from the forums so we can have a nice community. Should get rid of @Siete first he just spams threads. Obviously never will have a life
o.o where are people getting these #'s? My game shows itās up from last week. By almost 1k. It usually had been setting at 13.5/13.8K.
Still not the increase Iād like to see but I donāt think thereās been much attention drawn to the fact the servers are open for creation again besides the website announcements. @_o; Which is bad since there was a lot of press at the first week of launch in May, but thing went sour so quick. Needs some social media boost
Would love to see stats for the non-bot servers Klaip/Orsha/Silute/Fedimian
Telsiai and Varena are the RMT gold bots servers.
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Think game is still hope? I remember the early hype! the game looked great but soon the hype thatās out of breath ā¦ I left to play but sometimes I look at the forum and new patches in the hope of a better day for ToS .
Hey, youāre right. This really doesnāt say anything. Itās barely lost players in a 30 day period, which means itās stabilized. There was an initial spike when it was first released, as one would expect, and grew again when it went free to play. Now the people who tried the game and found itās not for them have moved on. Itās got a far larger player count than most free to play MMOs on Steam which have been going strong for years with 2-3k average concurrent users. 10k concurrent players is fine.
Population has went up on average in the last week or so.
game wrecked by all its bugs, hopped in to check how it was, in a 5 minutes window got like 15 bugs
Those other free to play games āgoing strongā that āonly have 2-3k average concurrent usersā are on other platforms besides just steam. Once you take into account their non-steam players, they have a LOT more than just 2-3k average concurrent users.
ToS, meanwhile, is Steam exclusive. Its steam players are its only players.
They would be better off branching off of steam
hwo is bitching and whining game is dead obiviously weak and sad in game character that is will get ride sooner or later by nature selection (TOS world in this case)
did u all already archieve everything in game
something like make 3 pieces of +15 superior corona rod and put it on sale in market ?
i bet not even +10 one
same as u, i stoped playing right after the end of EA, cus kTOS patches changed my char build completely (and ill need to delete 2 high level chars cus of that). iām just waiting to see whats the real stuff so i can finaly plan something o.o and waiting for some server fix too. but if they really apply the kTOS stuf, ill probably go back to the game before august
this is so typical though; and what i mean is that, every time a company wants to introduce its game and localize itself to a market, they NEVER actually localize the game for that market, which results in the game dying. Primarily because the fan base feels neglected, and they are(so how can u expect us/them to be loyal and faithful); the game when localized is supposed to be catering to that markets specified demands(like what happens in its home market), which never happens in these scenarios, and the result is the obviousā¦ i bet that the team in charge of localizing this game to us, has ZERO power over any decisions and prolly gets denied more than they get approvedā¦
Yea, the ālocalizationā for tree of savior, despite it being done by the developer itself (IMC, rather than a publisher) included absolutely NOTHING besides a couple nerfs that no one wanted.
Game deserves to die with terrible decisions and shoddiness like that, anyways.
I really donāt think there is a team in charge of localizing the game. Their entire staff speaks foreign English which likely implies they live in Korea.
@Staff_Julie was a native English speaker and quit working for IMC (or so they tell us, she might have gotten fired).
I think IMCās idea of ālocalizationā is translating the game and setting TP shop prices. And I think the translations were done by fans using github instead of the company hiring translators lol. (Correct me if Iām wrong)
But I agree with you 100% that localization is important because what gamers actually enjoy and care about in Korea is very different from the western market and IMC has chosen to ignore this crucial detail.
One of the most notable examples is the lack of transparency. Aside from the Q&A they really donāt tell us much of anything and gamers expect to hear about development plans here or we will lose faith in the company.