Tree of Savior Forum

Game is beyond repair. Thanks IMC for CUCKING EVERYONE

oh yes. i do events @ kadumel @evac @uphill now all time spent wasted RIP

15 gem abrasives for 7* gem takes like maybe 1 or 2 weeks depending on your RNG or if you abuse the Uphill exploit.

NOW YOU CAN GET 7* GEMS IN 2 HOURS! EASY!

They never did use their thoughts to think how it would impact the player market as a whole.

They did fix the issue with monster attack plants. Kudos to that and have precaution of players grace time.

This time they get a A grade in fixing approach and mechanics, but a F grade on player impact.

it’s not like Halloween where it affect the outrageous and some rare mats ( which are DPK and irritating to farm). This is still rng and does not affect the market as much just players who are blessed.

And opportunities to sell off those stocked sissels recipe which literally is worthless.

If IMC wanna fix it really easy to fix.
Just change from charge time for collect to instance correct or cut for collect.

But since this event port from KR.
I don’t think IMC will fix it.

reset vouchers being handed out like candy, inb4 massive silver inflation token at 10m by next month

A simple fix to this approach is actually limit to each players max cap of 2-3 or a max number of less than 5 collection per day.

What done is already done. The only thing they can do now is Prevent the damage from being done worsen or totally ignore it.

Most likely they will just ignore it lol.

But I’m not in a guild and don’t have any in-game friends…

not into roll back but, they need to discontinue this event, or revamp it so people will get a buff after looting~

need to fix this asap

The damage has already been done. Rollback is the only option now.

You can join the crowd. There is a crowd who are selfless and sharing. (i ain’t joking.).

Some literally forget but some deliberately time the exact time and give everyone a share.

Yeah I think so. they will just ignore = =.

A lot of way to fix but they never gonna do.

well yeah, but itll damage their rep more if they decide to rollback a day after.

also to think, +9999 items didnt got rolled back, i believe they wouldnt do it.

most logical for them to do is to discontinue this event

:frowning: I haven’t planted mine yet lol.

lul

Weeds festival

I envy these harvesters :frowning: can’t play until 8pm PST. I cri

Channels are crashing and wiping seeds

Bittersweet feeling for me. Everyday uphill rip but then I have a chance to actually get gems for my alt.

So, how’s your farming so far, everyone?

IMC is prepping us for the appraisers :smiley: double your gem sockets.

My 2 cents on the event.

After participating the event for a full 4 hours, I have mixed feelings about this event overall. Needless to say on every implementation there will always be good and bad sides to the community and economy. I’ll just highlight the important things, starting with the thing causes the community to be so divided.

In layman terms, game interactions can be broken down into 2 components, cause and effect (or input/output, action/reaction). For each action a player do, the game will register the action and deal out the appropiate reaction. But computer programs are stupid, they can’t passively wait for an action to happen all the time since they are just lines of sequential instructions running and looping over and over again. So programmers employ sections of code to ā€œlisten for specific actionsā€ every few ticks of time and trigger the reaction whenever a player does that specific action.

So what does this pertain to the event? As you can see, the game server is actively listening for the event in which a player clicks on the Weed and return the rewards when the action is registered. The Weed animation takes 2.0 seconds and other players are able to interaction with the Weed ā€˜npc’ during that 2 seconds. This makes the game server receives several actions from multiple players before sending the command back to the game client to remove the Weed ā€˜npc’. Hence, done right, a Weed can yield several rewards to multiple players.

What is good about this?

The mixed feelings I get from this event is largely due to this event is the very 1st event in iToS which actively makes the player community interact more with each other. Unlike other events, which is largely single player based due to the nature of the event, this harvest event becomes a huge multiplayer game where players will coordinate with each other to move and act in unison.

This is something in which I find that MMOs events are generally lacking and is really happy to see the community move up to help each other to achieve the same goal.

What about the bad?

The main cause of the divide is gem abrasive. To look at how much impact it has, we have to first look at the avenues of getting such abrasives prior to the event. Not including abrasives gotten via TP means:

  • Evac pendulum gimmick (twice daily per char, lv1-lv3 abrasives with chance of stamina pills)
  • Uphill defense mission (twice daily per char, up to lv2 abrasives)
  • PVP points exchange (160 points or 4 days worth of PVP to trade for 1)
  • Map gimmicks (IIRC there are 2 locations?, up to 4 times per location daily)

As we can see, abrasives are rare and do require a fair amount of time and effort from the player to actually get them. It usually takes an average player around a couple of weeks of effort to get a lv7 gem.

After 4 hours of running around and harvesting together with the rest of the players, I got around 18 superior and 46 advanced abrasives. That is roughly around 2x lv7 gems, which takes an average player a month of work just to get it. A month’s worth of work is condensed into 4 hours of play. At a glance it does seem like it is a way to help players, what it actually does is:

It trivalize the effort and time used to farm for such abrasives using conventional means (uphill, tbl, gimmicks).

No one likes to see their hardwork and effort being marginalized, especially when the cause of it is some unintented feature which added in via an event. Players spend time and effort to get better and would like to see that their investment is well spent. Players who use to sell gems farmed painstakenly to fund for their characters suddenly face an influx of high level gems in the market which are levelled using the multi-harvest trick. This spoils the gem economy for ToS.

What can IMC do to contain this?

The worst IMC can actually do now is to force a rollback, this will kill the playbase. Players who aren’t doing the event and finally RNGed their dream item elsewhere will be collateral damage if a rollback is enforced.

There are 2 separate approaches to tackle this:

1.) Remove the 2sec animation entirely. Make it so that once a player interacts with the Weed and the server receives the trigger, give the reward, prevent further interaction and kill off the Weed.

This solves the multi-reward problem, but unfortunately also kills the event. Players will just plant, wait 1 hr and directly harvest, removing any sort of other player interaction and intervention.

2.) Tweak the Weed reward list percentages and introduce more items.

Since the plus point of this event is players working together utilising the ā€˜unintended feature’, it will be wise to keep it to ensure the event is a happening one. However, expand and change the ratio of the reward list. A sample list can be as follows,

  • Advanced abrasive 3%
  • Intermediated abrasive 5%
  • Exp Tomes 10%
  • DG reset vouchers 10%
  • Skill reset potion 1%
  • Lv1 Enchanter skill scrolls 1% for each skill
  • Lv1 Pardoner skill scrolls 1% for each skill
  • Other usable items such as spell rods, hammer of dismantlement, golden anvils at 1% each

Superior abrasive is removed entirely from the list. Skill scrolls are added as a drop reward as they will serve to introduce other class skills to players (hopefully enticing them to play alts) and also help merchant classes to advertise their wares by providing test samples. With this shuffle of rewards, the event will still remain attractive to the players yet not pose a problem to the economy nor trivalize the efforts of other players.

Unfortunately damage is already done for the 9 hours of event implementation at point of writing this post. What we can only do is to hope IMC can quickly resolve this and wish the market can correct itself back over time.

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