Tree of Savior Forum

[GAME][Help]Desperate measures to stop bleeding

So, I’m a relatively new player. I joined about a month and a half ago, and I’m now level 318 on my only character. I play a Murmnobi. I play on Orsha, and I started in the city Orsha.

The main things I can recall that discouraged me are thus:

  1. The game makes finding friends hard. The questing system made questing as a group in low level zones feel clunky and it put me off grouping outside of dungeons until I found a guild. Even if you make friends, if they don’t have a character immediately at your level, unless they want to donate time it’s hard to find things to do with them. The game often feels super lonely, and if you don’t have real solid social connections quitting is very easy.

  2. The forums. All the negativity is off-putting when I’m trying to decide how much I want to invest myself in a game. The in-game the community is often quite wonderful and easy-going, but on the web it can be very toxic. It doesn’t make me want to log in.

  3. Bots. I actually like field farming, but seeing bots compete with me for DPK drops on so many low level maps was really discouraging. Sure, they didn’t really affect me, but they’re like broken windows: Would YOU want to move into an apartment building with them? Maybe let oracles make scrolls for transforming mobs or something so lower level players can kill them.

  4. Fashion. I came from Mabinogi; I want to make my character look cute/cool/quirky etc with stuff I find in game. The hats are a good start, but making literally every non-class outfit in the game something out of a gacha just feels stifling. Also, the haircut prices insane. 18 dollars for a hairstyle change? I can do that in Mabi for like a dollar, AND have like 4x the number of hairstyles to change to. This game has such a cute style and I want to make my character look unique, but as it is it’s hard to justify the cost.

  5. There’s no “resting” activities. When I get tired of grinding mobs for whatever reason, I can’t take a breather and go pick plants or play board games. I can of course go to Fedi and chat, but then I can do that on guild chat too.

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IMC, hire this rabbit.

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My idea for how to stop the bleeding in the short term is to make leveling for new players/alts less of a mundane chore. Give more routes and choices to level characters, either alone or in a group - and make it easier to find a group. Add a second shout channel strictly for LFG, that you don’t require a megaphone to use but can only shout in every 30 minutes or so.

Open up TBL at all levels, with much greater availability, and with proper rank brackets, and give much better EXP rewards for it. You can currently cash in some TBL points for EXP cards but it’s hugely inefficient. IMO it should be viable to level a PVP character almost entirely through PVP. You shouldn’t have to cash in points for EXP cards, you should just get EXP for participating in TBL, and possibly other PVP activities (although this could be exploited with guild wars, so maybe not). Additionally, add sets of PVP gear rewards to TBL - these sets would have subpar stats but give you bonuses exclusive to PVP (like weapons that have “+X damage against players” or armor with “+X defense against players”) so that PVE gear stays exclusive to PVE. Add blessed shards to TBL rewards, obviously for a lot of points. Other games that have a big PVP focus have done this and it’s worked incredibly well. If someone is interested primarily or only in PVP, they shouldn’t be forced to PVE. This will also bring a lot more potential for streaming to the game, which is HUGE for attracting new players. Obviously, all of this hinges on PVP being much better optimized than it is now - and ideally better balanced as well.

But PVPers aren’t the only ones that have to struggle through the monotony of the grind in ToS - this could be done at the same time as quests are reworked and field grinding improved to make quests less necessary for leveling alts, improving the process for PVE players as well. Designate some maps or areas at all levels to be for solo grinding (easy to kill mobs, not great exp gain but easy to grind on your own - think Dina Bee Farm) or party grinding (better exp gain, tougher mobs - think Truffles). Tenet Garden/Chapel is a pretty good example of this at a low level - Tenet Garden is a good area with densely populated mobs that die easily making it great for solo grinding, while the Chapel has tougher mobs like Egnomes that give better EXP and works well for low level party grind. However, very few maps feel balanced like this, so you’re still forced to quest most of the time. This isn’t just a low-medium level thing either; in high level maps you’re basically forced to party up which causes a lot of people frustration. Making it easier to find groups would help, but a lot of players just don’t want to group all the time, or don’t have a great build for grouping.

Finally, rework world bosses to give large EXP rewards for everyone involved - with the same rules as normal EXP gains, so if you’re very high level you won’t get much EXP from a low level world boss - so that low level world boss hunting is another way to level your alts. Because everyone involved will get a decent amount of EXP, it won’t exclude solo players like WB hunting for items does. It’d also be nice if world bosses gave good loot again, but I think just giving a big EXP reward for hunting them will encourage people to go for it just to take a break from the grind. WB EXP rewards should probably be distributed in EXP cards or something so that it won’t be effected by tomes/fortune cookies/etc. or else it could end up giving way too much compared to grinding.

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The Forum isn’t toxic. It is in the state it is in for multiple reasons. That it is affecting your decision when about to select a game isn’t surprising, you hear the frustration of (some) players.

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Do some research on how the game was handled since released, and you will understand why it went from 55k to 3k players in one year. IMC management of iTOS is toxic.

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Look, I get that people feel the game has been mismanaged, and the endgame really does feel like a chore, and yeah the gachas are shitty, and yes it’s irritating watching overseas servers get a better deal, but honestly in terms of north american korean MMO management I’m just not convinced IMC has been worse than Nexon would have been.

I mean, did you see what they did to Maple and Mabi…?

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I would 100% be happy to if they ever offered, I even speak a little Korean and miss living in Busan.

You have some really good points as well. I know I have a loud mouth sometimes but everyone here … well not everyone perhaps… but MOST of us still active on the forums really care about the game and want to see it turn around.I can’t imagine that the staff don’t feel the same way. I just don’t get how things have ended up where they are. The game has so much potential and to be fair they have made some improvements over where we were last year in march. (i always feel bad for ragging on stuff so much)

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Whose worse Nexon or Aeria Games? Have you seen or do you know anything about Granado Espada? Look it up if you don’t and compare it to Mabinogi or Maple Story.

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Eh, they’re about as bad as eachother. I mean Mabinogi has the two dollar reforges (enchant scrolls) that you need to keep using on an item to randomly level it up to 3 lines in order to run endgame content. It has the 15 dollar pay to win bone dragon pet that stuns + debuffs the screen when you summon it. It has the gachas that hand out near-endgame-gear. It used to have the paid rebirth system.

In ToS you have…what? Better TP pets and Tokens?

In ToS you have transcendence system with tradeable shards and a viable means to convert $ into silver via selling tokens.

By no means, maplestory and mabinogi didn’t turn P2W overnight…it was a gradual process as well.

ToS started out perfectly well with no p2w systems…much like maplestory and mabinogi when they first started out.

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Dude Mabi started out with paid rebirths. That’s as p2w as you can get in Mabi.

Yup lol. If you didn’t pay you progressed so slowly in that game.

What does it matter whether Nexon or IMC is worse.
The playerbase at large doesn’t keep the publisher in their mind, they just want to find a game to enjoy.
IMC has put out a product that many cannot enjoy for various reasons. The remaining players either enjoy the niche, or are just generally addicted for whatever reason. However, the game continues to lose players month over month at a constant rate.
The Forums reflect this. Game forums in general always have negativity but that doesn’t mean those comments have no value or provide little incite into the state of the game.

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Will the mechanics rework save the game? Tune in on April 3!

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U only need to rebirth every 3 weeks to keep progressing which is basically a monthly sub. Thats not really p2w.

Is WoW p2w bcuz u need to pay a sub? But if u could become 550% stronger in WoW by paying money that would be p2w.

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I also think that it is important to open dungeon queues to as many players as possible. My ideas for this would be similar, as suggested by the1flame:

  • A general dungeon queue that can be assessed from everywhere, which includes all dungeons a char has “found” and meets the lvl requirement (i.e. 50dung, 75 dung, Fediman Mission etc). Players can do anything while queuing.
  • Allow as many players as possible for the queuing process by down-scaling players to the dungeon lvl - no up-scaling as they have to meet the lvl requirement anyways. Therefore new players and veterans could be running the same dungeons. EXP would be scaled to actual char lvl, other rewards would just stay as they are.
  • Maybe players could even queue for several dungeons simultaneously. They would receive a message if a queue for any of these dungeons is full, then the player decides if the wants to join. If he doesn’t join within 10sec (maybe other time window), the queuing process restarts without the player, so that others don’t get paired with AFKers. If the player joins he is of course removed from other queues.
    Is this feasible?

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