Tree of Savior Forum

Game engine performance

With each new big patch I get excited and feel that this game getting better and better. But there’s one thing that scares me a lot: the engine of the game though unique and beautiful has many performance issues. The new world boss system, tbl, the idea of a new gvg all looks great, but the engine despite having evolved from last year still is a problem for the fun. When it hit caps ~20 or more people together bye bye fps. The names of the players (with hp bars) and the effects of the skills are too much heavy what seems very odd. I hope that the devs will find a way for us to play smoothly in multiplayer scenarios… IMHO that’s the big point to be seen in the game.

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Capping the number of players per channel to 100 means that IMC doesn’t have to try and optimize the game any further than that limit. They may aim for the minimum playable FPS for a maxed channel, but that’s it.

It’s sad that there will never be truly a time when all players on a single server can simultaneously be together on a single channel, especially when there’s a channel-exclusive event. We’ve encountered this problem before during the weed event.

TOS isn’t as “massive” as what one would expect from a true MMORPG (RO, RF Online, GW2, etc.). It’s more a theme park, heavily-instanced game - an MMORPG concept common in a lot of mobile MMORPGs.

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I cant be on the same space as more than 10 players :pensive:

100 is a nightmare…

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It is a nightmare! I remember during the weed event when some troll Cryos would cast Ice Wall right when the weed becomes available for harvest to block people out, where some would just crash out of the game.

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It’s actually not that case of how many models, but how the textures, sprites and every single object was designed.

Yesterday I was on HG 230 and when I passed through the northwest area (where the Rubblem guys are) and that blue light effect in the background made my FPS drop by half.

Never happened before.

So you can see that IT is IMC dev team that don’t know how to fix the problems.

I remember the same happening in Zehana close to the goddess statue (I mean the huge one in the BG for the Main Quest) at the base where you go to the elevator, it had a heavy FPS drop there, I sent a ticket and they fixed in the next patch (not sure what happened but I thought it was a miracle lol).

Then on the next patch after the fix the issue was back and they also had broken the water slide cut scene on the south area.

Hard to understand how they can’t manage their own fixes… ¯_(ツ)_/¯

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Well this thread tells me that I didn’t need to blame my toaster for how low FPS I got. :stuck_out_tongue_winking_eye:

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What are you talkin about. Here me with dual core i3 cpu went through Golden Whale event smoothly when there were a bunch of players on the screen + I live stream, that also puts some heavy work on my cpu.

I find funny people blaming the engine (that wasn’t even developed by IMC) that is the skeleton of a game, be it old or new, if the graphics (these yes, where made by IMC) that is the skin of a game and it’s shown to you on the screen, if the textures, sprites, animations and whatever else is in there not properly optimized, will have different results in different machines.

Some with less power than me have a smooth gameplay, others with better machine than me can’t play.

I remember the time where the bosses had bullet hell attack and many got VGA error left and right, when that first appeared, I wasn’t affected by it, then after a few updates, my laptop started to be affected.

I’m not saying the engine is fail safe, it’s an old engine, but doesn’t mean that is bad, take RO as an example, did they ever changed their engine since the original release? The game is there working well, because they finished the max they could in polish the rest.

I will cut this discussion here, we already had 3 topics about this before and I’m sure this will turn into a flame wars sooner or later.

One thing that would already help in handling many characters simultaneously is rendering the display of their names and hp bars asynchronous. Overall optimize this process. On how to make tons of heavy skills run smoother together and still maintain it beauty is a matter for devs who are focused on it.

I guess NOBODY in this game can play smoothly trying to kill a world boss with 60+ people on same place unloading tons of skills at same time. This is the whole point of this thread.

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That is what I said, if the effects and other stuff related to what fill the screen is not properly done it will cause issues, as I said, I’m having lots of fps loss in places that was fine before, hence I said that the devs don’t have any kind of control to what they update and end up messing with stuff that was working properly.

The game does feel more and more optimized with each patch. I actually noticed some nice increases with the fishing patch, such as some random stutter that has been removed from the game.

That being said, it has a LONG way to go. Hopefully they continue to work on it. I’m sure they realize that this game will have no future with the performance issues can’t be improved.

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