Tree of Savior Forum

Game doesn't support SLI

Game doesn’t support SLI. Why? I don’t know.

Date and Time : 06:00

Game Control Mode (Keyboard/Joypad/Mouse) : Mind

Bug Description :
I was lagging tree of savior as usual

Steps to reproduce the issue :

  1. Run game in PC with SLI

Screenshots / Video :
(be sure to attach screenshots for graphic bugs)

System

  • CPU :
  • RAM :
  • Graphics Card : nVidia GeForce GT650m SLI
  • Mainboard :
  • Storage :
  • OS :
  • Internet Connection : 100mb
  • Country, Region : Russia, South

Seriously?
This game can’t use multicore systems, let alone SLI.
Get used to it.

1 Like

From what we hear the GPU usage is not an issue for the client, the problem seems to be that the CPU side of the code is not optimized at all. Rather fix the optimization issue than introducing SLI support.

2 Likes

Definately optimization should be #1 priority but SLI implementstion is pretty easy task.

This game can run on igpu lol, why do you even need sli

Have you ever played TOS, matey? It f8cking lags! It cannot run igpu.

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Oh my gosh. Stupid driven development…

This game uses single cores, don’t worry about SLI, it’\s never gona happen lmao.

It doesn’t even support a VGA. :blush:

Why do you need SLI? The game barely even runs at half clock speed on my 780. I have no reason to enable SLI for it, ever. I can only agree with SLI if you’re using like 2xx series cards, maybe at most 4xx, at high resolution.

The game needs multi-core support far, FAR more than it does SLI support.

Lag is independet of your gpu, even indepent on your cpu (yet even not related to your ping)

Frame drops in TOS are caused by the client waiting to recieve the next informations from the server.
Servers are way overloaded in many maps.
This is lag, delayed transmission of information.