Tree of Savior Forum

[Game Design] 80 Classes and Balancing!

The best part of the class system is not the enormous amount of them, it is the combos between their skills, like cryomancer’s ice wall can be broken down by the quarrel shooter’s demolish. I am veeery anxious to see the rest of the combo’s, and use the most of tem I can in my class build.

The op watched this video and just summarized it. Grest video tho

Frustrated player spotted :joy:

Class balance is important, but personally, i just want to play what looks the funnest. i’ve played so called “underpowered” classes in mmos before just because they seemed to be the funnest.

Playing the character you truly love is alot more rewarding than playing an overpowered character.

guys im wondering why some many people think paladin is a str type but in my own view paladin is not a def type or str type its a int type in a support if u notice smite is not base on str its base on physical damge im int type paladin but my smite do damge of thousand so thats why i came up with the idea that the game is not really well balance or work out hmmmm i hope they do something about it and about the deprotected skill buff why they do it in tiles why not put it in its self like a buffs thats why str thing in this job is nonsense if deprotected is a ground effect better to become a int type than becoming str coz of this nonsense use of the skill

Love the art Rukia, keep up the good job.