Templar should get a full rework, so far this is the most lackluster class i’ve played (and i got a Squire before) in terms of what you get for going so far, specially for taking a full circle to get access to a feature even for a unique/specialized class and it looks like Rank 8 won’t make up for the current status.
Circle 2 Skills
I'm really concerned about the new skills, all them seems quite restrictive regardless of how powerfull they can be (and it looks like no one is interested on it since there's no much info available about it).
Share Buff - It depends on how many buffs it can share that aren’t available with Spiritual Chain, it seems like the caster can’t move nor attack while the skill is active (casting type), in the worst scenario it will be only a worse version of linker’s.
Forge - According to TOSKBASE each level allows an additional Forge to be built but there’s no info about build restrictions, it would be really nice if Templars could use it anywhere but that’s very unlikely to happen.
Shield Charger - Seems like a really OP skill with a super HP block when fully charged, however it’s really weird that you can get a 144k shield to a single character, it will either be OP broken or useless.
Stun Blade - Reasonable.
They said it was going to be more GvG oriented but it doesn’t seem like Templar 2 will be that better at it.
Suggestions
So far these are some suggestions that could make the class more reliable (along with the new skills).
Summon Guild Member - None
Warp To Guild Member - Add levels to it, starting from level 2 each additional point would allow the Templar to take an additional nearby guild member with it when warping.
Build Guild Tower - Removed, all features get unlocked with Guild Level instead.
Reduce Craft Time - Removed, effect applied inside Guild Hangout with % based on the Guild Level.
Battle Orders - Changed into additional attack aura (same as Diev statues).
Share Buff - Make into an aura that allows buff sharing without overwrite in buff cap (can increase with level).
Forge - Make it into a turret that can be build anywhere to grants buffs and attack enemies as long as an ally player is nearby.
Shield Charger - Change it into a large protection zone with an own HP instead of a hit limit.
Stun Blade - None.
I wouldn’t mind if they get Templar into a GvG structure builder class (ultimate tower defender) as long as each structure is useful on it. It would be quite funny if they could build walls just to change how enemies move allowing different strategies.
So far it doesn’t seem like any attribute would be enough to make the class attractive most of the Templars.