I wanted this game to be great, and even gave benefit of the doubt to bugs in cbt2 and early ones after release, but…
I gave up on this game.
It’s got a good feel and a really good class system, and alot of fun. But reeks of poor balance, lag issues, bottlenecks, and exploitation.
Endgame wasn’t even really endgame before, it was just a content buffer that you can only play with certain classes. And now enemies just flat-out one shot you in the later stages of the game? Come on. There are no excuses.
Yes, some did rush and then complain there’s no “end game content” and I agree those people are whiners because 280 - now 330 - isn’t endgame, it’s mid-game, and the game certainly isn’t in its final form.
They’ll keep adding PvP and PvE contents, classes, events, etc…
But that’s not what most people are complaining about.
They’re mostly complaining about the number of bugs, how some bugs come back after they had been fixed, how they let bugs exist for so long before fixing them (if they ever do), and then about some bad decisions they take.
The game has been fully released (although it originally should have been the OBT release…). Obviously there’ll always be bugs, but the fact they take months to fix a bug that makes it impossible to play (party quests), that even now they still don’t say anything about Sadhu’s bugs (getting stuck when you’re in OOB and dying), and all this kind of things just makes their customers feel they simply don’t care.
I have 2000+ hours of playtime.
Do I like the game ? Yes. Do I enjoy playing it ? Yes.
That doesn’t mean that I won’t tell IMC when there’s a bug or something that won’t work (like when they had put all PvP event times for European server during the night/morning).
Also it’s not because a game has great potential and is enjoyable that it isn’t flawed.
There’s a difference between complaining to complain, and complaining to critize hoping they’ll improve the game.
Releasing an MMO with no endgame is going to drive your core players (read: the ones who will spend the most money) away; releasing an MMO that not only has no endgame but won’t for a year or more is a death sentence. There’s a reason sensible MMOs start with a lower scope and make the top of that low bar the endgame, then raise the bar and create new endgame content with every major release. ToS is using some ass-backwards thinking of “Oh, we’ll just make it so grindy that nobody will reach the level cap before we increase it, right?” which obviously isn’t going to be the case because IMC works so slowly and dedicated players climb so fast.
Really, for people who honestly think this game is going to reach level 600 before it explodes from overbloat. Even WoW, the most successful MMO in the world and is one of the longest running MMOs out there (so old that I’ve lost track of how old it is), has not increased its level cap by more than like, 25% of what it started out as, and you’re asking for ToS to double its level cap? By what time frame?
I can’t think of a single MMO ever that’s ended up raising its level cap by more than double in any time frame from when it initially launched. By that time, I imagine any MMO could collapse under its own weight.
Well, levels aren’t worth much in ToS. They’re mostly just filler between major goalposts like gear requirements and new class advancements. This is compounded even more by exp resets. It’s not really the number of levels that matter, but the total void of actual content.
The content, at least by IMC’s hilariously outdated simplistic design, goes hand in hand with the levels. The amount of dead maps no one bothers with anymore and obsolete POINTLESS classes if IMC continues with this current “prior ranks are extremely inferior to latter ranks” thing at a level 600 level cap would be almost as epic as the rate this game is losing players.