Hi!
This is just a fun “what if” post, rather than a suggestion post. The real balancing decision-making will probably be implemented and decided by kTOS team and the kTOS community.
I think it’s safe to assume that the majority of iTOS personal changes will be fixes rather than balances.
I am writing this because I see ToS as a game of great potential, there are so many things that are close to being interesting yet fall short. Though with the kind of changes
I would suggest, I think there is little chance for these to happen. There is a good foundation here that we are experiencing now, but I think the skill design in particular is lacking
since skill and job interaction are the main selling points of this game.
This thread is a chance for those of you min/max balancers to propose interesting balances to current skills and attributes which will make the class more interesting to use (!!) rather
than just buffing them. Imagine this as a fake set of patch notes that would make edge skills to become more viable and be interesting to play around with, all the while fixing problems
the classes while making new ways for them to be played!
Some guidelines:
Retain some amount of consideration for the balance of the game as you suggest.
Try to work with the existing intention of the class.
Suggestions should use mechanics already existing in other skills and attributes, rather than completely new ones.
Phrase your suggestions similarly to how ToS does, just for the fantasy of it all.
Focus on PVE. PVP is a whole different balancing game.
