Hello, my name is Alrazi (Alrazi on Klaipeda). I play pure support and still somehow manage to get #3 or higher in DPS. Here’s how I do it.
Content Table
• Usage
• Stats Overview
• Skill Build Overview
• Gear Recommendation
Usage
This build is used to help DPS players out in dungeons and ET. You boost their damage even further and give them the much needed survivability.
Stats Overview
Quite simply put, you want nothing but SPR. Safety Zone, Mass Heal, Revive, Revenged Sevenfold and Ein Sof give you all the durability you need. Blessing is your bread and butter skill, you do NOT need INT as the returns of pure SPR will beat pure INT 3:2 for Exorcise + Magnus Exorcismus.
Skill Build
Cleric Class
• Heal (10): Essential in the early game for keeping yourself alive and your team alive. Later on, you’ll rely on Mass Heal a lot more, though this still has some uses in staggering enemies for Uphill Defense.
• Safety Zone (10): Provides immunity to some knockback (later on bosses will just disregard this) and negates incoming damage. It’s just too useful for keeping yoursef and others alive.
• Divine Might (5): One extra level in your skills, improving the effectiveness and/or duration of your buffs as well as the damage of your damage skills. Typically you’ll cast this before using any buffs or Ein Sof.
• Fade (5): If you find yourself in trouble just pop this and run away. It’s actually VERY useful in those quests where you have to search something in the middle of a bunch of enemies. They won’t target you at all.
Now you might be asking why there isn’t a level in Cure for this build. Well that’s simple, once you hit rank 6 dispeller scrolls start getting used and there’s Oracles providing immunity anyway. At rank 7 Plague Doctors show up and make people immune to debuffs as well.
Priest Class
• Monstrance (1): Gives everybody a significant increase in DEX and if you learn to abuse the range of it, it basically beats out Deprotected Zone in damage amplification anyway with the defense debuff.
• Blessing (15): Yours will ALWAYS be higher than a Pardoner since they typically stop at Rank 7 and/or never actually do quests for those bonus stat points. At level 330 you will be increasing all damage types for physical and magic attacks alike. Remember to stock up on Holy Powder and keep an eye on everyone’s buffs. Some people will drain it out faster than others.
• Resurrection (5): Another reason why you’re here. You’ll save people from spending Soul Crystals or losing out on gems.
• Revive (9): If you see someone drop below half health suddenly, use this ability to make sure they just don’t outright die. Chaplain gets an attribute later that gives people under the effect block penetration so it has an actual use, even if the effect never activates.
• Exorcise (5): A good damage skill. It’s great for the stagger it provides on regular enemies and the additional damage on bosses. Also contributes to the debuff slot for a friendly Plague Doctor.
• Mass Heal (10): You’ll find yourself using this to heal targets more than you did with Heal. The AoE of it is impressive and it restores a large portion of health instantly. Can be used to keep objectives alive and beat the odds.
Stone Skin sucks after the change and is counterintuitive to Revenged Sevenfold. As for Sacrament, Pardoners will always beat you out they provide a longer duration and more damage through it.
Chaplain Class
• Last Rites (5): Despite it not being YOUR Sacrament you still improve upon it and give people block penetration. There’s no reason to not use it, either.
• Deploy Capella (5): I wish this skill did more, it basically sustains your Blessing and Monstrance as long as people run in and out of it. Don’t use this until after you cast Revenged Sevenfold or it’ll prioritize receiving the buff over an actual ally.
• Magnus Exorcismus (5): Improves upon Exorcise. Doubles the stagger effect on regular enemies. Also contributes to the debuff slot.
Kabbalist Class
• Revenged Sevenfold (4): This skill is actually incredible in both application for PvE and PvP. In PvE you give everybody a free hit and return damage back. This adds up against bosses with attacks that hit everyone. In PvP you just oneshot anyone with a build designed for killing players. It also has a chance to curse enemies making them take more magic damage.
• Ein Sof (9): You only need to level this to 9 to provide the full SP restoration with Divine Might. Otherwise, if you toggle the attribute off you double their maximum health and healing received.
• Merkabah (5): I was disappointed by the damage dealing aspect, it only ticks one time for that (335% MATK) and the collision only does (100% x 5 MATK). It’s more useful as a distraction and buff application.
• Gematria & Notarikon (1): Core for your number skills. Check the enemy’s number with this first, then Notarikon. Whichever gives you the higher number you’ll want to stick with that for the fight since the duration is VERY long.
• Reduce Level (5): A very underrated skill in PvE. This is an amazing initiation tool for bosses since you reduce their max health, damage dealt and increase the damage they receive.
• Double Chance (5): This skill has a lot of misconception. At 5 points, you essentially reduce the next hit of damage by 50%. However, the number above their head multiplies the count of hits by that number. If the number above their head is 9, they’ll take 450% damage, so you’ll WANT to use it before a big burst of damage like Meteor or Twist of Fate. You need to have a 3 or higher to get any net gain at all.
Clone is a gimmicky spell that’s only useful for farming silver and killing bots/necros, but you need an Oracle in the build for that anyway.
Gear Recommendation
Valia - It is the best ‘economic’ hammer for this build (until someone finds out how to obtain Attilla). It adds 50 extra holy damage to each tick of Heal, Exorcise, Magnus Exorcismus, Revenged Sevenfold and Merkabah. Despite being a level 120 weapon, I can still outperform people.
Later on, when you have enough resources saved up you can pick the Solmiki Mace or Lolopanther Club since they contribute more damage, while providing other benefits.
Mod Recommendation
Hotkey Ability - This is absolutely essential for playing pure support. It lets you toggle Heal’s remove damage on the fly, as well as the speed of your Merkabah as well as whether or not you want to restore SP with Ein Sof or provide extra health.