Tree of Savior Forum

Full review of pvp mechanics

Review damage:

*Suggestion:
1- If you do need to reduce the base damage of all skills and add a multiplier to scale directly with the status regarding the type of damage (physical attack or magic attack), so that a player without the necessary status to cause damage to that skill, cause little damage.

*Motivation:
1- PVP this game players taken only with the status CON and causing a large amount of damage and BLOCK besides hitting the target with much DEX (where this factor avoidance here?).

Review of Evasion:

*Suggestion:
1- Modify the proportion of accuracy / evasion to a fair proportion than 1/5, is somewhere around 2/3.

*Motivation:
1 The proportion EVASION / ACCURACY this pretty disproportionate, a player with 50 DEX hits players with 200+ DEX easily with physical damage easily, making the very weak DEX status in PVP.

critical review

*Suggestion:
1- The critical defense need be based on SPR, since CON already has many benefits.

*Motivation:
1- defense against the chance of critical be based on CON, further strengthens the status CON (BLOCK, DEFENSE, HP), making it more attractive status of the game.

Bonus Review by status:

*Suggestion:
1- physical damage melee skills should have a bonus of 25% -50% of STR converted into attack to that ability. Even this bonus can be given according to the distance that hit the skill, the closer the target, the greater the damage.
2- To magic classes, SPR should take a bonus of 50% of the SPR in magic attack.

*Motivation:
1- Because of the natural difficulty of melee class game settle their skill and blows the melee players should have this bonus, up to a matter of justice not to disable the melee classes.
2- SPR is to be a status underutilized, to encourage the magic players distribute their points also on SPR, I believe that this is a viable alternative.

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