I’ve been working on pyro skills n combos for a while since I’ve wanted my fire mage since beta. As this is our 3rd rework since then, I decided to give it a go again.
Pyro2 by itself is enough for 1 solid cycle. Take kino1 and you have a 0 down time cycle of fireball x4 - flare x3 - fire pillar - fireball + psychic pressure. You can take kino up another rank for heavy gravity for the “ground combo” of flame ground + heavy gravity + flare x3.
You can go pyro3 but hell breath just screws up the skill cycle for some really un-impressive damage. Pyro3 is more to beef up the skills you do use (like fireball 15, flare 15, and fire pillar 10).
I’ve just tried wiz2-pyro2-kino2-thauma3 today and it’s ok.
Going wiz3 ele3 is basically an ele build that has pyro in it. You take wiz3 for quick cast and therefor for ele. The meteor + flame ground combo is nice but that only works for ground and even though it is 5 hits, it is effectively a x2.5 modifier on meteor.
If instead you stay at ele1, you get prominence and the explosion attribute for only 1 rank vs 3 ranks for 2 skills an 1 attribute (another attribute if you cant the extra prominence spawns).
Other interesting combos to try out.
- sage can still dupe fireballs but with the 8sec cd, it’s pointless.
- alche used sto combustion fireballs (right?) so that could still be a thing
- snow rolling used to carry fireballs but its not really an issue now since fireballs are ground target