Tree of Savior Forum

"Full Draw" & "Heavy Shot" Not Working in PvP ~_~

Don’t know if they fixed it, but i saw no1 else reporting this in either bug reports, so I’ll post this on both.

The effects of these 2 skills dont work in pvp, no “Skew” with “Full Draw” & no push/knockback with “Heavy Shot”.

Archer is worst class & all the bugs make it a joke.

1 Like
  1. You need 2 targets for the skew to work. Close together too~
  2. If it’s a swordy class, it can make itself immun to it. And there’s nullifie damage and shields there too, which will negate your push back.

Archer is still an really good class.
It’s just that you need a few more things.

You need to up an bow to +10 to do good damage, as theres a malus for us on size.
You need to remind yourself, that your AOE is so much smaller then other classes ( but get’s so much more OP late).
You need to remind yourself that yourn a single target spike dps (if your not building into AOE Sapper or AOE Wugushi).

Multishot for example.
16 shots, 2 charges= 32 hits overall for 1 cd.
deals (190+ Level+Str+Weapon Atk +Gem Atk)Skill Attributecrit*flying type bonus?+Crit DPS+Add Damage-Def= Damage OP 32
(For Level 100 Archer)
(190+100+60+300+100)1,51,5+100+170-100=2082,5
32=
66640 End DPS

If you got 300 atk weapon , 50 Level Skill Attribute and crit with it (which is easy as Archer).
Your dealign already over 60k dps…
The higher your atk gets the better it scales.
And if you hit an flying type mob … that’s doubled.

Yeah… so weak.

Not really, archer is not really “the worst class of the game”, the problem is that almost monsters archers face, at least after some part of the game, have good resistence against it’s kind of attack.

He speak about pvp not pve. I dare you to try using multi shot lvl 15 (charge all 16 shots as you claim) in pvp. You will either keep being interupted in charging or during casting, your opponent will be always close if its swordie so your dmg will be lowered and players dont fly so increased dmg to flying is only for grind not pvp. If you think about using invisibility to try to charge this skill up, enemy will not stand still i can assure you and most likely it will avoid most if not all of the arrow hits. Sorry but multi shot is the worst designed spell in this game even if it seems to be powerful on papper. It can be handy in boss fight but thats about it, and even then you will take aggro of boss for doing this dmg and it will be difficult to use it 2nd time any time soon if the boss attacks are faster then your charging up of the skill.

179 archer/scout here. I had to rely on multi shot most of my gameplay and i know its crap. I will not go for c3 archer anymore unless they make this spell better. Its a trap i fell into and i regret it. Or rather i would regret if it was not beta. I am glad i could experience its fake usefulness now. There are better spells out there to pick and bosses can be clearly beaten without multi shot.

1vs1 yes.

But i have seen group fights 3vs 3 and 5 vs5 where archer did well for korean beta.

The thing is.
Archer+cleric+soemone else is a strong combo.

When you run into a safety shield zone, use mutlishot and have people stunned by your mates… goodby enemys.
Sadly theres some classes that are just too good for pvp.

Monks range and dps … is op xD. Seen single monks ravage 5 man … and not even using their famehameha …

Thats like saying multi shot is ok because with linker it can hit multiple enemies in aoe.
The problem is we rely on others too much for our spells to be good in any team, not just in perfect circumstances. Multi shot is crap without linker in grinding and its crap in pvp without cleric’s safery zone. Archers seems to be the only class who NEED other’s to be good, instead of being good on its own and helping others with dmg.

Enabling push to work in pvp would help to actually try to cast it at least vs melee enemies.

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