My final build will probably look like that:
Elaboration:
Wiz:
-Energy Bolt 3 : You won’t need it as much at higher levels, so 3 is enough
-Lethargy 1 : Just get it at level 1 for the debuff effect from the attribute. Duration is the same no matter what skill level, so 1 is enough
-Sleep 5 : long CC duration is always nice
-Reflect Shield 5 : While the damage and damage reduction is not impressive, i’m taking this so for 4 hits my character won’t flinch/stop movement when being hit, which can be quite nice
-Earthquake 1 : Only level 1, as emergency-CC skill. Keep in mind that enemies hit by Earthquake have a high chance of canceling Linkers Joint Penalty effect.
Pyro2:
-Fireball 10 : alot of damage, many hits
-Enchant fire 5 : With this you can keep it up almost 100% of the time. The damage boost, while small, is still noticeable. This will increase the damage of all attacks you do, including fireballs and flameground
-Flame Ground 10 : with this skill level you can keep it up 100% of the time and deal good damage with it
-Fire Pillar 5 : Very useful skill to lock enemies in place and deal quite high damage.
Linker 1:
-Joint Penalty 5 : main reason to take linker, so max it.
-Hangmans knot 5 : to get a decent root duration max it
-Physical link 4 : Not really a great skill, but if you ever need it for some situation level 4 should be enough. There is no other option to place points in anyway
-Unbind 1 : If you ever want to cancel Physical Link, getting level 1 in this skill is useful.
Chrono 3:
-Quicken 15 : great for any class that can benefit from attack speed and crit, so max that!
-Haste 15 : Amazing movement speed (+15 movement speed at level 15) and +100 evasion from the attribute, everyone will love you for it, max it!
-Reincarnate 1 : useful for making mobs that you need for quests to respawn instantly, so less running around needed. I still not managed to make it work on bosses (50+ attempts) while others claim it should work and i’m just unlucky or having a bad positioning. If it lands on bosses, its well worth the 1 skill point, because it’d mean double loot.
-Backmasking 1 : just level 1 as emergency skill (to move monsters back and i think it can revive people in the area) and as a funny troll skill against friends (video : https://www.youtube.com/watch?v=VXSq5qo-aBw )
-Pass 5 : Must-have-skill! -25 seconds on all cooldowns for you and your party members? Yes please! This will completely reset your fireball and flame ground cooldowns. People will love you for getting this skill!
-Stop 4 : level 4 is a comfortable duration for me to set up a fire pillar->flame ground->fireball->fireball combo, less than that seems a bit short to me
-Slow 9 : level 9 seems decent. Not much to comment here, just put the rest of the points that you don’t put in stop here.
I’m still a bit undecided how much Stop and how much Slow i’ll get. Currently i’m loving and using Stop alot more than Slow, but you should also consider that too long Stop can also be annoying since timestopped enemies can only be harmed by ground-area attacks (flame ground, fire pillar, pole of agony, etc. full document of which skills work on timestopped enemies is here : https://docs.google.com/document/d/11kEeBxXmUGEukD3sL41R96-8J-0zFCq9kKNaZcUHEkY/edit ) so party members might complain that they can’t do anything to the enemies, in which case a lower level Stop (only 7~9 seconds) is good to provide a bit of timestop while not being too long. On the other hand, a long Stop (15~20 seconds) can also be a life-saver since it can give your party a long time to revive dead party members and heal them and set up damage combos. It’s a difficult thing to balance. Personally, i would not touch the skill points spend in other skills, just find a good skill point distribution between Stop and Slow that you are comfortable with.
Also, keep in mind that some attributes, while you should get them, can have negative side effects.
I’m talking especially about Stops “also works on bosses”-attribute. Keep in mind while you have Stops “also works against bosses”-attribute active it has a 40~50 second longer cooldown! So while not fighting bosses you should deactivate that attribute.