Tree of Savior Forum

FPS Limit Isn't 60 Is It?

@AkaiKiseki @lajkonikes

Some people need to stay and stick to the basics when it comes to computing hardware…and NOT TALK about things they can’t understand. See this is the reason I stay away from forums like these with immature little kids who have no IT certifications or have zero IT background and think that because they play a few PC MMOs, they actually know something…but then get butthurt when proven wrong.

First, this thread was already solved.

Second, BOTH of you are WRONG when it comes to your notion of 60HZ perception. Good to know you can use Google though - If you actually had a High-End gaming PC that can support more than 60FPS in any game with a monitor that refreshes higher than such, you’d understand; you don’t. That’s fine. As a baseline, the concept “Human perception can’t notice past 60 frames” is a misnomer and relates to TVs due to interpolation vs MONITORS which directly refresh at a 1 frame to 1 ratio. TV’s don’t do that, they squeeze frames into a given refresh to appear to be smooth…which is why games look like crap on TVs. 60Hz on a TV will be the max of perception due to said interpolation technique. This rule however, does NOT apply to monitors…particularly GAMING monitors which have a higher refresh than 60 simply because of said 1:1 frame to rendering scale. Hence, if you have a 75hz refresh monitor and can render games @ or greater than 75 FPS, you’ll notice your frames to be MUCH smoother than that of a 60Hz. This isn’t some kind of false marketing technique, it’s a fact. Anyone who has a gaming setup with at least an 100hz monitor will refuse to go back to 60hz simply due to the greatly increased smoothness factor between frames…because the human mind is capable of iterating the added frames between the “60fps limit” due to the timing difference of what’s rendered vs what’s shown. Newer technologies like G-Sync greatly increase this effect. End lesson, glad you learned something. Come back when you have an A+ certification or have built more than 10 PCs.

Third, @AkaiKiseki, my screen is 144Hz, not 60 Hz. If you were current…(like 5 years current), with gaming hardware, you’d know this has been a thing for a fairly long time. Follow the above basic lesson in graphics rendering vs monitor refresh to know WHY I care about not having an FPS lock on my game. Also, why are you concerned about electricity consumption? It’s my rig, not yours. Do you pay for my electricity bill? Did you help me work to build this computer in the first place? Do you even have a gaming rig that can run games like Crysis 3, Witcher 3, or Star Citizen @ 90+ FPS on max settings with a monitor that can refresh above 100hz? No, I don’t think so. Learn about hardware before you talk please - Next reply won’t be as friendly.

So many people want to drink other people’s Kool-Aid but have no concept of how **** actually works.

Are we done now?

PS: “End Of Discussion”

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Flagging my own post to get a mod to lock this as it’s going off topic and starting to get inflammatory.

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Sadly, I appreciate it.

I also have a 144hz monitor , I was playing the first CBT with the gsync at 144 fps, the game was going a lot more fluid than at 60 fps, but starting at 80 or 90 fps , the game starts to have little glitches on some lights and effects , some blinks and little else , apart from that, it was going perfect.

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Good opinion Frenchy…Not. You still haven’t made a valid argument on the topic…like at all, (there isn’t really anything to argue, you’re just wrong) - Matter of fact, you’re furthering it off-topic. Thanks.

Also @Natham87 - That’s what I was getting at. One of the important aspects of us being here is to “test” the game… Running a game like this to see the effects on high-end systems with different configurations is always a good monitor to see where it’s at in terms of optimization and support.

Interesting to know there’s flicker and minor glitches. Did you have any AA or AF turned on?

How am I wrong when I said the same thing you did. I’ll assume that was ment at akaikiseki.

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Yes. Sorry, that came our wrong and I misread your post.

Hi, i only had the FXAA of the game activated, in the nvidia control panel i had the AA and AF, controlled by application.
I noticed the flicker in the smoke for example.
One interesting thing, its that when i used the record mode included in the game, that its limited to record at 60 fps, the flicker goes away, when i stopped from recording,and the game returns to 144 fps, the flicker appears, it seems that some effects, are not created to go beyond 60 fps.
But as i said, there are very few of them, i didn`t realized till lvl 40 or 45, when i entered in a dungeon, that have a green light similar to smoke, that flickers sometimes

The game doesn’t seem to have a FPS lock unless vsync is enabled.
For those who get this at the ending and TL,DR whole topic logic:

Regardless of each and every person cognitive functions, games in general run more “smoothly” at higher FPS.
(Search example videos of the same game running at different refresh rates for visual demonstration)

Surely ToS ain’t in the same category as lets say FPS shooters, but having a well-done source code/engine wich allows better hardware setups to run the game at exacerbating quality wouldn’t hurt, specially as the game grows old or more/additional effects are added.

Well its in beta so many “bugs” of this kind have yet to be adressed, hence why developing for consoles is a lot easier (no need to account for a multitude of hardware setups).