would it be better if they also hide the main quest like sub quest from d start?
or make d quest stop at a certain point to remove the feeling of linear progression. i felt like we nid a quest where u can unlock things from game, like hidden things like maps or items?
i know this is like ro again but i remember i enjoyed the exploration when i have taken a quest from an npc that will reward u to unlock some part of morroc where in that map u can get item recipe to make bapho horns… and to create bapho horns. u nid another quest again.

this doesnt reflect evryones desires of what to do in a mmo… the way it is atm is pretty balanced, u need to explore to find your sidequests, u prbly need to explore for the hidden classes(or maybe quests if they have some) and the mainquest guides u from map to map, this seems to be pretty balanced for evryone, guys who like to explore, or guys who dont that will just follow the mainquest and grind instead of looking for sidequests, that makes it still up to users choice if u want to search those quests/classes or just grind and follow your mainquest
Hidden quests/classes/chests, extra recipes/skills… So much possibilities.
i guess reading spoilers from the net makes the game dull/less adventurous… just saying though =3="