Tree of Savior Forum

For those wondering about pyrokino

You don’t go Necro C1 for its damaging skills, unless you’re a Linker.

Necro C1 is an option for Pyrokino builds because of Dirty Pole alone.

One of the major problems with PP + Fireball combo is the fact that Fireball gets pushed forward with each PP pulse. There are ways to mitigate this negative effect, but they are quite inconvenient/annoying:

  • You can curves the Fireballs around you by getting in an appropriate diagnol position from the fireballs with them slightly behind you and using PP while slowly rotating the control stick per pulse. This can get you 4-5 more pulses than normal, before the Fireballs are outside of PP range.

  • You can also simply push/set/swap Fireballs near a wall and PP them into the wall, but doing so reduces the number of potential targets you can hit with the pulses, and vastly limits where you can do the PP + Fireball combo, especially in wider areas.

  • If you have access to Joint Penalty, you can link Fireballs away from each other and try to pulse the main linked Fireball with the others. This can keep Fireballs that are linked together from drifting too far away from PP. However, you’re always limited by link-hits and the number of targets that can be linked, which means Linker C2/C3 is necessary, a steep 2-3 circle investment to keep a decent quantity of Fireballs in place as opposed to Cryo C1 or Necro C1

  • Cryo C1 is good, but is gated by a 65 second cooldown and 15 second duration. Assuming you have the opportunity to use PP off cooldown, it means having to wait 40 more seconds, where you could have cast PP again and had it on cooldown for another PP attack during the time you’re waiting for Ice Wall.

Dirty Pole offers a 100% uptime obstacle, which allows a Pyrokino more options of where to kill other grounded mobs on a map instead of simply relying on walls, steeper Linker investments, and/or Ice Wall’s 23% uptime.

Also, if Dirty Pole magnifies Fireball and/or Icewall missiles, that would be an additional reason to go Necro C1… but I am skeptical of whether or not it does magnify missiles generated from Fireball and/or Icewall.

Edit: I am not trying to say Cryo C1 is a bad option. Cryo C1 is still good and can help gate off enemies from accidentally burning Fireballs out. By the time Icewall is off cooldown, most of the Fireballs cast before Icewall was cast will be gone, and I’d assume no Fireballs are being generated during the Icewall duration to maximize its uptime. Since Icewall has a long cooldown, you could generate some Fireballs while its down (at least 4, and then +3-6 with duplicate). Assuming at least Pyro C2, relying on Cryo C1 while keeping Fireballs from being expended requires patience for Icewall to be active. After Icewall ends, you should expend the Fireballs within 8 seconds before generating new ones to maximize damage.

Hey, in pvp, can you use fire pillar, pick enemies up with telekinesis and hold them in the fire like a marshmallow? :slight_smile:

Pyrokino here and yup I do that all the time and it feels really really gewd hehehe

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Thats awesome. Makes me consider going pyro3>linker2>kino>sage instead of pyro3>linker3>sage. I guess ill have to decide if id rather be a little better at pvp or pve.

Taking a rank in kino might help in pve though too…

fb+pp is strong as long as you can pull it off I can manage to out dps meta classes in missions when there is no sw and a cleric who place sz near bosses

Even if there are meta classes such as dragoon, I won’t lie it’s hard to outdps a wugu, fletcher, dragoon, warlock or doppel, but you’d be surprised how many times I’ve (and probably every pyrokino has) done it even being lower level lol

So ive decided i will take a rank in kino. It has too much synergy with pyro to pass up.

I have a question though, how important is it to take kino 2 for the stun attribute on PP? Is the combo impossible to do in pvp/pve without the attribute?

My build right now is wiz>pyro2>linker2, nearing rank 6. i really wanted to take pyro3 and if i can get away with only taking 1 rank in kino and still be able to do the combo ill be happy.

One more question. This char is mainly for pve, but id like to pvp with it sometimes if i can. How much base health is enough to pvp with pyrokino?

You will mostly use the combo against bosses only, so just 1 circle is fine. But using PP as a single skill to farm will be basically impossible.

About 20k is the very least i would get for any of my characters to play PvP.

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I have a question though, how important is it to take kino 2 for the stun attribute on PP? Is the combo impossible to do in pvp/pve without the attribute?

Everytime I’ve done fireball+PP combo has been against enemies in Raise (kino 3) or I’ve used magnetic force (kino 2) + sleep before, you won’t have time to cast fireballs + pp if the enemy hasn’t a long CC already. That stun attribute gives a Kino it’s life (in PvP, for PvE you can still use it against high hp mob but being linker you shouldn’t have much problem).

One more question. This char is mainly for pve, but id like to pvp with it sometimes if i can. How much base health is enough to pvp with pyrokino?

I’m sitting around 22k hp and still having problems, mostly against archers, fletcher, wugu, or cannoneer can kill me pretty easy, it gets harder if they have cloaking due to this stupid invisibility system.

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video of pyrokino with agni

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I can bring a PvP - PvE video about my pyrokino but first I need this necklace, I mean, isn’t even released yet lol

And probably will come with rank 8 update so as soon as I get sage I’ll do a skill&stat reset I guess xD

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Can u do this combo as pyrokinoat pvp?

Fire ball - Fireball - FireBall - Telekinesis ( into pile of fireball

Fireball - flame ground - fire pillar - telekinesis

Raise - fireball

Raise - fire pillar

Raise - hell breath

Plus agni necklace… And ur damage will superb

Yep you can do everything you have mentioned, also raise fireballs and PP destroys enemies.

I’m not sure about agni tho, I’ve recently fought against people with 60k hp and each hit of my fireball dealt 1 damage, each hit of PP dealt 130. So yea, 30% of 1 damage still a lvl 5 health pot is stronger than my whole set of damage.

If you raise fireballs, are they still pushed by PP?

Yup, but you could place yoursellf correctly to push fireballs enough distance to still make damage from the back of the enemy while you keep your PP and stuns from the front.

The only way to stop pushing fireballs is with XL monsters or with static objects such as necro pole.

Haven’t a video for that, but 8 fireballs + fire pillar + PP with agny against mole and bear (linked) can kill them in 2-3 secs.

Tried to do a video but my client crashed (as well as some other peeps inside lol)
Agny is life for us.

So, is agni affecting the fire bullets of pyrokino combo ?_?

I think so, gotta say as well, that I stopped playing for some time and when I came back fireball + PP combo wasn’t doing the same damage as it was used to do before.

I mean, I with this combo I could rush from lvl 50 dung to 175 dung each single boss, now I can’t. Haven’t tried with agny tho since I need to run full dungeons in order to level a bit but I will test it asap, or if someone can will be fabulous.

I tested this ingame yesterday. Agni affects it.

Vs about 1100 mdef
Without Agni, bullets deals 100-200
With Agni, bullets deal 1100-1200

Vs about 500 Mdef
Without Agni, bullets deal 600-800
With Agni, bullets deal 3300-3600

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Goddamn this really cracked me up! HAHAHAHAHAHA Sorry, the internet has ruined me.