IMC could have kept Pyro and Cryo as strong as they are in kCBT1-2. Now all wizard need to take linkers to be strong.
and then IMC might nerf linkers.
IMC could have kept Pyro and Cryo as strong as they are in kCBT1-2. Now all wizard need to take linkers to be strong.
and then IMC might nerf linkers.
Wizards arenât weak imo, just showing how barb is out of the league even with something as strong as pyro(by normal standards).
How are you going to buff pyro to be more like barb?
Pyro whoâs meant to be strong dps overtime kills bosses in much more
longer time than a barb does. On average I needed about 3-4 resets with
barb. With any other class many many more.
Oh my god. Are you even reading your own post? Come on! SeriouslyâŚ
What about it? Other classes need some 10-15 resets. Barb is doing more dmg over time than Pyro is, by a mile.
I would give it more burst like making the fire balls themselves explode with flare as skill combo.
Then youâre defeating the entire purpose of the class and how it plays.
well you said
How are you going to buff pyro to be more like barb?
hence more burst
So the answer to this problem is , make every class burst dmg. Legit.
Paladin is fine- because itâs burst damage.
Mage- Just add some burst.
Archer- hmm yeah lacking burst.
not the clerics, but really more for archers. wizards seem fine if they take linker class
You said it yourself, they do damage over time. Of course its gonna take more time to kill â â â â than burst.
Youâve got it the other way around. Burst is situational, you skill attack something and then you wait a long time.
Dmg Over time does smaller damage now , but higher damage over time, which isnât happening.
i dont really like paladin to get damage, i want paladin to get a provoke skill at least at c3
Archer isnât lacking burst, he is lacking aoe. Unless you drink potions 24/7 and spam oblique shot, which falls off pretty quickly. If you go something like
ac2 > hunter , then youâre stuck without any aoe OR dps for long time.
ac > ranger is Ok-ish midgame.
Sapper isnât the worst, but it becomes more melee. Youâre playing âcatch n runâ with mobs.
Wughusi is decent.
and quarrel shooters are crying in the corner
well yeah stuck with a shield and crossbow which naturally gives less dps. The stone shot hits 2 targets for moderate damage, but thatâs just an upgraded version of oblique shot which drains sp like mofo.
i wanted QS to get more block buff. essentialy make it a closs quarters archer that rely on block hence making i plausible to built it CON
Instead you get to pick up some stones.
well QS were reference off
tactics
getting stone and shooting them is practical for me in their design
it just that QS needs to be mor incentive for defense like giving more natural block to stand behind the pavise as the real pavise xbowmen did in the old times in history.
Iâm aware Iâve played chivalry which had similiar unit design.
Archers need to be buffedâŚSimple as that, I dont know why people keep trying to argue that they dont