Yes, but that’s another issue related to the way this game is made.
Because remember, when it was actually difficult people cried they couldn’t solo everything and IMC stupidly agreed to their complaints… “Ewwww, we actually need to party and have a healer with us ! I want to be full DEX and be able to solo magical undodgeable group of mobs !”
@Nekorin
Honestly, I think IMC doesn’t fully know what they’re doing. I think the current devs lack the experience or/and the imagination.
There are other games that made it the opposite of a lot of games: the higher your level is, the less HP/defense you have.
As a newbie, you have extra of these, so fights are a bit easier for you while you’re learning how to play your character. The more you level, the lower your base survivability is and the stronger the enemies hit you. So you have to be smarter, to know your skills better, to learn when to block, to be careful, to use your own buffs, food to increase your base stats, etc…
This and your HK example are why I’m saying that IMC feel unexperienced. They’re in a pure “damages” point of view. The higher the boss or mobs level is, the more tanky they should be and the more damages they should deal. And it works the same way for the players. They keep adding new ways to improve your attack and defenses, they don’t think about adding new mechanics or ways to fight instead.
It’s not like you truly need Heals to start with in TOS.
Removing heals would remove the identity of the Cleric class, and it won’t bring much anyway since you still have those ways to increase your damages and defenses to insane amounts.
I think it’s actually the opposite: it’ll be even more of a DPS check game (kill before you get killed), making it even less interesting.
Anyway, I don’t think heals matter in this game. What matters the most on TOS is #1 damages, #2 damages mitigations (Ausrine, for example), #3 Healing. You heal when you’re “desperate”, if not, you use it to deal damages.
In a party in CM, my Sadhu may be a glass cannon, but she barely ever uses Heal. Why care when you can kill everything fast enough ? One little CC, good DPS, and you don’t even need any heal
The only thing I hate about Heal is that it’s best healing skill of the game and… it comes with your base class ? Cleric is the newbie class of the tree, they shouldn’t have this amazing healing skill right away. It should come later.
@Asriel
While the Cleric is also a holy warrior (like every holy classes), what makes them different from the other classes is the fact they can effectively support and heal their parties.
All kinds of classes can buff and have a few heals - even archers sometimes have some - but the “main healing job” goes to the Cleric tree. If there is none it indeed goes to some other magical class, but that’s different.
Note that I’m using “tree”. I’m talking about TOS’ case and the fact Cleric here is the starting class of the healing/supportive classes line. The fact other games have 5 different holy/magical classes and can give the healing abilities to a “Priest” rather than a “Cleric” is irrelevant.