Tree of Savior Forum

Fletcher experts come in

Yeah, you get that small 3 secs window time before you can cast cloaking again.

QS3 still better for single target and Fletcher still better for multiple targets.

Lol… You still have enough fps to be able to auto-attack so your argument is invalid.

Running shot is doing +280% of your auto-attack (+2 lvl, 320% with divine might), do you think an attribute is needed for running shot to make more dps than entire Fletcher outcome ?

It is large enough to hit all mobs you are able to hit. The knock down is indeed a problem but not in every situation.

I’ll say, play the game and you will see if a Fletcher is bad against multiple targets. It’s a matter of build (stats + stuff + enhancement) and lvl of attributes. I’m not saying Fletcher is a monster AoE class, just sayin it is better than QS3 for AoE.

Not crazy as a QS3 single dps ;). They are really fine with AoE, you guys are in another game, really.

QS3 running shot is slower when you lag.
I would love a %enhance on running shot to compete vs all those stacked magic arrows.

I agree. The reason to take fletcher is magic arrow dps, which is skillspam based single target. QS3 is standard attack/mobility single target.

Fletcher would win if that target is standing still :slight_smile:

Oh wow, thanks for all the replies.

Barrage is really awesome early, didnt know it would become garbage late game. Thats why i need you experts :slight_smile:

Well what i really want is an AoE build with fairly low cool down (so dont suggest elementalist lol). Since most of you agree fletcher is bad at AoE, i might need to switch to another class… Or maybe i will go cannoneer at rank 7. I definitely will go mergen for rank 8, as many of you suggested.

This might be to your liking.

+100 to this idea. i would love +100% dmg enhance for RS. ( lets auto attack for 20k each tick. o.0 )
but well, if imc really make some new attribute for rs, i bet its something like steady aim with additional dmg +2 / attribute level or something.

You should go Elememe…
jk.
Go Falconer + Canonneer! Cannoneer C2 looks really fun plus you get to hold a cannon which is pretty bad ass IMO.

Edit: That’s why you take Mergen at rank 8 Amazing single target (fletcher) and AoE (mergen)
Best of both world, am I right?

I demand ‘Quickshot’, +10% physical damage per attribute for Running Shot. Both circle3, both skills are max lvl 5, both skills are self-buffs.

@gexmnlin13 Scout C3 split arrow has 0 seconds cooldown, so you may spam it.

If you move yes. I’m able to have the same dps (which mean same amount of hit) if I don’t move.

320% is enough when you have more than 50% chance to make a critical strike and if you have enough critical attack.

Anyway, if you really do less damages than Fletcher against world boss, you will do more damages if they fix fps issues… a day. But they are only better at single target in this weird case.

Fletcher 3 is a C7 class. On your QS3, at C5, you can have another circle of Archer > better DPS than Fletcher C3 in any way. With a Chronomancer it’s really funny :dancers:. And if you take A3, so at C6, you are a monster DPS against single target. Something you can’t do with Fletcher.

Im glad i asked you guys on the forum. I almost went with A1>R3>F3 build.

Here is my build, give some more advice please. Btw, rank 8 will be mergen.

Just to make sure.

The old build had ranger3 because ranger3 wasn’t nerfed yet. Ranger3 has been nerfed since. The old ranger 3 steady aim was +45% damage (too good). The current ranger has less damage bonus on this buff.

The stronger build now is archer2 (for swift step extra crit rate attribute) + ranger1 (steady aim lvl 5 is enough), and scout provides you with utility (cloaking + movement speed).

go fletch3, MA5 and 10 have a really huge difference.
then r8 will be your Mergen AoE.

The reason people go fletcher is because of Magic Arrow so you must be fletcher 3 to get max Magic Arrow. As @jordyrein have said, there is a huge damage difference. Level 10 MA does 25 hits while level 5 only does 10 hits. For Archer 2, it’s best to have at least level 7 Full Draw for instant cast hidden mechanic. Full Draw is good in both PVP to stop your enemy from moving and for PVE for the mini joint-penalty plus bugged linked damaged. For fletcher skills, I’d max Magic Arrow, Broadhead Arrow, and Divine Machine Arrow (DMA is surprisingly good in PVP). One point in Bodkin is enough since it’s only practical use is to remove the shield buff of the Tree boss in mercenary mission and on PVP to remove the Reflect Shield of Wizards and the Ice Shield of Cryo. It’s up to you to have level 14 Barbed or Crossfire but I really don’t like the damage and AOE of Crossfire so I have level 14 Barbed Arrow to spam in case all skills are on cooldown. I agree with @Nicola that A2-R-Sc-Fletcher3 is the current iTOS meta (but better wait for today’s patch notes since it might be that Steady Aim will be the same with kTOS having +45% damage).

Ok, i will go fletcher 3 then mergen.

Btw, i only PvE, no PvP. Is full draw still good? I tried it and i think its really awful… I’d rather have higher level oblique for early level…

Full Draw is a good push and lock, his damages are not relevant at higher lvl. You need your Swift Step and Multi Shot at max lvl. It is up to you to put 1 points into Full Draw and 4 points into Oblique Shot, or more/nothing in Full Draw. But if you lvl up Oblique Shot it will cost you too much for the poor damages given by leveling it. Max his attribute to make Oblique Shot lvl 1 stronger than your auto-attack… and it becomes your new auto-attack :). The knock back of Full Draw will not help you a lot in PvE, but you can take it for his attribute which decrease enemy’s defense by 50% (I’m sure it doesn’t reduce by half the target defense).

Scout C1 is more PvP oriented ;).

There is only 197 damage difference between your level 9 Oblique Shot and a level 1 Oblique Shot which costs additional 12SP so I think that’s a waste of 8 skill points. I just have level 1 Oblique Shot for the slow attribute.

Against some level 200+ mobs with 100k+ HP, Full Draw will help killing them faster. Full Draw has an attribute which decreases defense but I think it’s bugged that it damages the 2nd mob with 99,999 damage. It requires good positioning and timing for the mobs to get linked that’s why I’d still go with at least level 7 Full Draw for the instant-cast even for PVE because that split second when the mob moves could be the difference between linking it to another mob or not.

get 8 full draw and 1 oblique, the dmg/SP is not good if you level it. just get its attribute.

Full draw is god. you will see those 100-200k HP monster at high level, and with full draw you can eliminate 1 easily when soloing due to the abnormal dmg applied on to the pinned mobs.

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What is iToS meta? I don’t understand that term.

Archer C2 > Ranger C1 > Scout = iTOS Meta
Archer > Ranger C3(Full DEX/High DEX) = kTOS Meta (Because they don’t need shift step for crit rate