Necro is Flesh Cannon, if you want to use 250s/spell for a skill that is not as strong and leave familiar at 5, which means you might not even use it, then go ahead, just try to realize Sorc 2 brings you more damage than you’d believe with 10 bats + summon skills.
Woah there, you’re trying to tell me that 16 hits is not as strong as 14 bats worth of damage? I mean, you do realize that you would need to spawn an Invocation spirit first to be able to use that +30% dark boost, right? Not to mention that you are comparing 16 hits AOE to 14 bats single target that each only have 5% chance to even deal splash damage. Not to mention that if you were to get hit by a random mob before you get to direct the bats to the boss, your bats will end up going after the mob instead due to the built-in mechanics.
Summon Familar is on a 35 seconds cooldown. Flesh Cannon is on a 20 seconds cooldowns. The amount of DPS and overall damage is simply not comparable at all. The more accurate comparison is against Flesh Hoop. Melee range, yes. But 15 hits, single target, on a 25 second cooldown. Flesh Hoop alone will out-do 14 bats worth of damage on a single target.
Lastly, in terms of DPS, Flesh Cannon is probably the 2nd strongest wizard AOE right after Frost Cloud. With Flesh Cannon, you get 48 hits per minute (1097 base damage at lvl 5), while Frost Cloud is on 64 hits per minute (643 base damage). No other mage AOE as of now can even come close to these two spells without having external support.
FYI, based on my current stats (lvl 180), at lvl 1 Flesh Cannon, 735 matk (+6 arch rod, 337 total INT), arde dagger and 40% attribute, I hit the Bosses in missions for roughly 2650 damage per hit, or 42.4k total damage, every 20 seconds. At level 5 Flesh Cannon, without changing my other stats/gear, my damage will go up to 3850~ damage per hit, or 61.6k total damage, every 20 seconds. Compare this damage to what you are outputting at your current level (220++). Reminder that I am not yet using a Superior Corona Rod or even Animus/Max Peta, nor Wizard Bracelets.
So now, if you want to do a proper comparison, it would be:
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lvl 10 Summon Familar: 14 Bats worth of single target damage ([0.4*(min+max matk)] base damage, 35s cooldown, 5% chance to splash, possibility of being drawned away by a stray mob)
vs
lvl 5 Flesh Hoop: 15 hits worth of single target damage (1005 base damage, 25s cooldown, melee range, slow hit rate)
and
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lvl 10, 10 Templeshooter*: Riding>Skill + Morph>Riding>Skill + Re-summoning to spam TS’s AOE skill (cannot gain damage from matk/magic amp gear, cannot be buffed by Quick Cast attribute, does not have enhance attribute)
vs
lvl 5 Flesh Cannon: 16 hits AOE, 20s cooldown (gains damage from matk/magic amp gear, can be buffed by Quick Cast attribute, has up to 100% enhance attribute).
Wiz 3 > Linker 2 > Necro > Warlock is very good I believe if you give up on Sorc 1, as there’s no reason to get it without Sorc 2.
There are plenty of reasons to get Sorc1 for a Necro build.
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Summon Familar provides a +5 AOE attack ratio buff. With this, plus the default 3 AOE atk ratio for wizards, and +1 from Roxona Plate gloves, I have 14 AOE atk ratio on Flesh Cannon. In comparison, Frost Cloud has a fixed 15 AOE atk ratio. This single buff makes Flesh Cannon competitive to Frost Cloud in terms of AOE targetting.
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Templeshooter with lvl 5 Summoning still does decent damage on a high INT build. At 500 INT, lvl 5 10* Templeshooter will have around 2951 atk. At lvl 10, that jumps up to 3451. It is still a substantial amount of damage, although it will require a more close-range oriented playstyle to ensure that the TS stays in range of the intended targets due to the lack of C2 control skills.
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Summon Familar at lvl 5 is still a useful ability to use while waiting on cooldown against bossess.