Tree of Savior Forum

Class balance for a dead game. Can we talk about it? Can we? Do you still play Tree of Savior?

Hello. I’m Pinata, [SA]Silute player! You may know me from “non stop bot reports” or some ecchi stuff posted around the forums, or nowhere. This last patch notes gave me strength to build up this topic, so please take a sit.
Before I start let me say one thing: I strongly support the idea of IMC opening a high rate test realm, permanently. So we can test any kind of stuff quickly.
I have tested some classes and here are some of my thoughts. Let’s start with CLERIC.

Skill: Heal.
It heals too much. The flat % of healing is, yet, too high.
Needs a Urgent ON/OFF passive that makes players that are not in your party get healed.

Skill: Guardian Saint.
Not so useful even with the 25% reduced damage. This skill should work like a reverse of healing factor. It should slowly reduces your hp when you get hit, and mitigate the damage.

KRIVIS:

Skill: Aukuras.
This skill should create a better zone of constant hp regeneration.

Skill: Zaibas.
Zaibas is fine. But I think it should receive a passive attribute, in circle 2 or 3, of Slow or Stun.

BOKOR:

Skill: Zombify
Zombidy should keep summoning Zombies as long as it is in the ground. Without the mechanic of killing something over it. Like a zz’rot Portal.

PALADIN
Well, first of all: Remove Barrier from Pardoner’s Simony.

Skill: Conversion.
Bugged, completely bugged. The monsters should follow the Paladin just like Sorcerer’s Familiar Bats.

Skill: Smite.
Should work as a uninterruptible charging skill, so you can move freely before using it.

Skill: Barrier.
It’s nice that barrier finally scales with SPR but it’s not enough for a circle 3 skill.
Users inside the barrier should get immunity for Rank 1 cc.

SADHU

Skill: Possession
Possession deserve a Rank 2 CC, for it’s bind.

PARDONER:

Skill: Discerning Evil
What the skill does: Extend the duration of harmful effects applied to an enemy.
This skill needs a passive. A passive that makes all your current buffs have extended duration by half amount of time it extend the duration of debuffs applied to monsters.

ORACLE:

Skill: Resetting: Decreased Cooldown
This passive needs more 1 or 2 extra levels.

PLAGUE DOCTOR:


Skill: Pandemic
Urgent fix needed.

Time for Mages. WIZARD:

Skill: Reflect Shield
This skill should scale with SPR and INT.

Skill: Quick Cast: Magic Damage
Remove 2 levels for this passive.
50% of extra magic attack is too much.

Skill: Energy Bolt
This skill needs some kind of buff. Like getting extra hit for each lvl. The way this skill works right now is a waste of points. Lv15 consumes 70 for charge, having 3 overheat, dealing less damage than basic attack.

CRYOMANCER:

Skill: Subzero Shield
The nerf on this was too heavy. Subzero Shield should protect the caster from any physical attack.

PYROMANCER:

Skill: Fireball
Fireball deserves as Passive that prevents it from getting kicked away.

LINKER:

Skill: Hangman’s Knot
More Bind time needed. 1 extra base second, and better scaling for level.

Skill: Physical Link
Not useful at all. This skill should decrease 5% of total damage of each linked party member.

PSYCHOKINO

Skill: Magnetic Force
The CC Rank of this skill must be reduced to the ground.

THAUMATURGE

Skill: Reversi
This skill is stealing every and any kind of magic circle. I don’t think it should steal other players circles that are not enemies.

Skill: Swell Brain
This skill deserve a heavy buff. Extra % of INT.

ELEMENTALIST

Skill: Frost Cloud
Add cast on this skill.

Skill: Meteor
After impact it should apply a scorched ground effect to inflict damage over time.

CHRONOMANCER

Skill: Stop
Upgrade the CC Rank of Stop from Rank 1 to Rank 2.

RUNE CASTER

Poor Rune caster. A big change for every casting skill from 6 seconds to 4 seconds. And reduced cooldown for all skills.

Skill: Rune of Giants
Needs a new passive that reduces 50% of it’s potential, but in the other hand allow the caster to use skills with in Giant mode.

FEATHERFOOT

There is a glove that helps Featherfoots to live, but it’s not enough. Skills of featherfoot should anything bleed. Since other classes in Lower Ranks can make Stones bleed. Just saying.

Skill: Bone Pointing
This skill needs 3 big changes.
One: Scales with your magic attack.
Two: Be able to summon a second Bone Pointing.
Three: A passive that makes Bone Pointing orbitate your character.

For Archers;

SAPPER

Skill: Broom Trap
Extra duration for skill level.

I would suggest that every DoT have it own player name.
Example: we have two Wugushi fighting a boss. Both can use skills because the boss will recive “Wugushi A” Needle Blow and “Wugushi B” Needle Blow without one removing the other one DoT.

(Swordsmen are kinda fine after the 30% extra STR buff).

If you aggre make sure to like it so IMC can read this thread. If you don’t, well read it again. Just kidding.
Thanks for reading anyways!
Sorry for the long post. Here is your talt:

EDIT:

Just remove the “Entry Limit” and add “Loot Limit”.
That way you can only loot the boss Cube 3 times with token, but can join limitless the dungeon for leveling up.

(Or we can simply add a Fatigue system)

9 Likes

All I’m gonna say is, brace your butt for the people who think

is not fine.

That said personally I disagree more than agree, but I can see how you think with what you say.

For instance, Heal is made to lose relevance as the HP cap gets higher. Heal will always heal 5% of HP’s cap, but the high heal amount comes from the value scaling with INT.

Paladin…well…

Self plug, but their problems aren’t so simple even if Barrier becomes unscrollable, because they’d still be very lackluster of a class.

Some things shouldn’t be touched, like Magnetic Force (prepare for backlash athough range is arguably double it’s skill FX), and Subzero Zone (You say Physical but without any diminishing returns it’s just a very strong skill in terms of “Anyone physical, you can’t attack me”.)

1 Like

paladin alredy fixed cus if u wana go inquisitor u need paladin 3, god smash hit 2x if u use conviction first…
and swordsman is NOT FINE with 30% STR thing. it will be a bit more fine with R8 but will lack suvivability and won’t do as well as other classes solo

No you don’t, you could go Monk3 into it or any odd sort of build that goes STR, because Monk has two Strike damage increasing buffs that fill that void. Even A Diev Inquisitor would be better utilized than Paladin because Dievs bring much more to the table. Paladin makes sense idealistically for the role of Inquisitor, but it doesn’t make Paladin suddenly “good”. That’s not Paladin being “good”, that’s Inquisitor powercreeping and being good enough to carry Paladin’s serious shortcomings. When Diev is a thing, why can’t Paladin be strong in it’s anti-magic defensive forefront?

Not every Pala is going for Inq.
I, myself, am going for Taoist.

And here is what a weak, just a bit more fine, swordman can do:

and

Not going to show dragoon 2.

You are fine until you add this

No

5 Likes

Well, the change i’m suggesting is to subzero protect him from ranged physical. Since it gives protection to all melee.

Still no. Since when completely shutdown physical classes is balanced to you?

What happen if swordman demands an anti-magic shield that reflect all incoming magic?

You know that subzero is a Rank 1 CC, that can be blocked with any dispeller scroll, right?
And SPR gives resist to it, right?
And that any Oracle or Plague doc are immune to this, right?

And you know that lancers can obliterate magic, right?

It would be a fine skill, if with limits of reflection.
Sage have a skill like that, it absorbs every magic and arrows.

You know that dispeller doesn’t work in TBL and GvG right?

You know that physical classes don’t increase SPR right?

You know that lancer only crash magic circle, not buff right?

You know that absorb is weaker than reflection right?

3 Likes

Bro, do you even TBL? :joy_cat:

Yes, then no. Dispeller Scrolls can’t be used inside the TBL arena.

Still a rumor. No hard proof/confirmation/facts still. Also, while it might not affect support and most wiz/cleric builds much, spending points in SPR makes most p.Atk builds weaker in terms of stat focus.

Oracle, what? Now I’m not sure if Counter Spell works on buffs, but it has a 90s cooldown whereas sub-zero only has 45s.

As for PD, bloodlet duration is halved in TBL if I’m right. Beak Mask only applies to the PD himself.

We don’t have much info about it yet. Too early to make such conclusion. Also, not all swordsman are gonna be lancers.

Yes, yes, yes and yes.
So?

All yes, just no to balance :joy:

But it can be used in duels.

Spr is fine for Chaplains that attacks basic. And it really does give you resist to lvl 1 cc. Tested with 200 SPR over heals, and with rune of protection.

Prophecy

Go play a swordman, then come back and tell me subzero shield is balanced :joy: you don’t even play a physical class

I play as secondary Sw2, hopl 2, corsair 2, dragoon.
I don’t know about you, but I have no problems with swordman.

Sure you don’t have problem as swordman, problem is when swordman meet subzero shield :joy:

Yeah the heal scaling is ridiculous how players can heal a whole combo stalling the duel nonstop. they either need to add a cool down every time you step on the heals or reduce the heals greatly, this is pretty much why majority of the botters role clerics.

Swordsman is not good at all in pvp, thank god they can build into corsair for the hook chain, they rely greatly on the restrain attribute and pain barrier without it they’re just luggage and usually die before they reach their target.

Subzero Shield isn’t the only problem Wizard also have reflect shield so it makes it even worse.

1 Like

@thailehuy bud, don’t bother with this elitist, clueless player.

@windysama reaaaally? I just asked if you TBL since you seemed so determined to make subzero a god skill and you had to post a pick of you with a shiny number? :joy_cat:

Let’s recap:

Basically, you want to not get killed, not just by swordsman, but archers too.

I won’t even try to reply to your other retorts. You’re just all over the place man. You just shift from topic to topic. XD

I’m still laughing at that pic though. Don’t ask me why. You’ll just get disappointed.

As long as you have corsair, subzero is not a problem. Rodelero can deal with it.
And catapharacts can impale the mage and kill him after the buff ends.
For 5v5 it may take too long. For 2v2 it’s a easy job.