Tree of Savior Forum

Fix the client already

I’ve lost multiple dungeon runs to this ■■■■ every day.

Where’s my compensation? Nowhere.

We’re forced to solo this ■■■■■■■ mission and other stuff now, and if the game client crashes, and it does on a regular basis - poof, run gone, have a nice day. You just wasted 12 minutes of your life and your token bonus.

FIX THE CLIENT

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there, client is fixed and 1m are now in your bank account as compensation…

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It’s not going to get fixed unless the client moves to 64 bit.

Why would that magically fix anything? Lol

that’s the worst ms paint work I have seen, makes me feel better about having no artistic talent xD

Its the perfect quality for IMC Quality Control, it was intended.:ok_hand:

If you click during a loading screen, yes this happens because the client is, for obvious reasons, under heavy load.

Try the 3rd button: "Wait for the program to respond"
Probably you don’t even need to press anything because it finishes in the background.

If you choose to “Close the program” it was your choice.

I’ve had my visual studio pop me an alert saying tos entered a loop and just kept eating ram during a loading screen. It’s faster to just close and re-open the client

Loop doesn’t necessarily mean endless loop.
for example(VERY simplified):

List < Mob > MonsterOnNextMap = ReveiveSpawnInformation();
foreach(Mob Monster in MonsterOnNextMap){
LoadResources(Monster);
}

is a loop that eats ram but isn’t endless and may take a while depending on your system. That includes: Ram size, Ram speed, HDD speed, Graphic card (speed, Vram size and Vram speed), internet connection speed and stability [packet loss] (since it seems tos is receiving the complete next map information of NPC states and monster / player positions, and only when everything is received and loaded remove the loading screen)

It’s faster to just close and re-open the client

If you just want it to be faster you can’t complain that it’s eating your dungeon entry, when you’re just impatient.

Sure there are client things that can be improved, even vastly.
But on the 980 hours of time i spent ingame in tos i think i only got stuck one single time on a loading screen. This was also pretty early on, and i don’t think it was entering a dungeon luckily.

I’d agree with you if it wasn’t after 5 minutes of my computer toasting because the loop wouldn’t end.

I usually get stuck when there’s a microcut on my internet connection, which is fairly often for me. It feels like they forgot to check if the connection is alive when the game is loading the packets (btw, no variables shall be named with a first capital letter on my watch D:< )

This is what i think is the main issue in this regard.
It’s not the client but the server. And i don’c think it’s necessarily the connection.
The ping seems fine, so is every other online stuff i have running at the same time. But i notice occasionally i use a skill, it plays the animation gets me stuck for a few seconds and nothing happens.
Not sure if it’s a packet loss or the server skipping something.
Personally i think it’s the server skipping something since it happens more often in laggy situations or in instances when a lot is going on, when the lag is not ping related (//ping is normal).

But I’m not sure if this is the problem OP is facing in his post.

This is true, first capital letter is for classes and functions, not variables.

(VERY simplified)

Does a client fix provide cash?
Do the whales care whether the game (client) is broken?
Both get a fat NO, which is why the issue will not be fixed.
IMC does not care, you only get IMC’ed if you think something will be improve to the better.