So, yesterday was the first day of the highly anticipated Borutos Kapas content. So here are my first impressions after trying this during the evening…
First: if you were there on Fedi yesterday, you’ve probably seen me losing my nerves…
It doesn’t happen often, but when it happens I tend to breathe fire really heavily…
What a frustrating content… A good idea, badly implemented. So here’s the pros and the cons:
PROS
- Brutal fight against a powerful enemy with “friendly fire” mode activated. This is a cool concept, close to what you’d find in FPS games. You need to carefully plan your attacks while staying away not only from the boss, but from other players’ attacks.
- Boruta himself. He’s a very powerful enemy with devastating moves. Prepare to die a lot if you’re not careful enough. However, his defense isn’t “godlike”, so with a good character you can actually manage to hurt him. That’s how a boss should be.
CONS
- Lag and crashes. There is only one channel for the fight and two for the outer area (Vedas Plateau). This is not manageable, especially when the whole server population comes to see what’s all the fuss about by curiosity.
- Pet glitch. When you die inside while using a pet in active mode, your companion continues to attack other players… or even Boruta himself. When I left yesterday evening, spot #2 for individual contribution on Fedi was held by an empty name with enough points to even be top #2 for guild contribution! My guess is that all pet damage accumulated into this.
- This is mainly what made me lose my nerves: people inside sniping everyone entering the area on spawn points. Maybe they don’t know they gain nothing by killing other people. Maybe they’re just trolling… However this behavior is beyond lameness, and the first thing to improve is to ensure that you’re not instantly killed when entering.
- No clear info on how the scoring works. You can play hours inside the area and get zero points. You can get a large amount in no time. After some time, I think I figured out how this works: the damage you deal to Boruta is accumulated and you score a point once a threshold is attained… but your score is reset every time you die (or leave the area). If someone could confirm this, that would be nice.
- Problem targeting the boss in mouse mode. This is the same problem as anywhere else when you have to fight a boss: Saalus, missions, WBs, field bosses… The area where you can click with your mouse to actually go into “targeting mode” is so small it feels like it’s one single pixel. This forces you to target an area or a direction and pray your attack lands. This is even more frustrating in the case of Boruta because there are usually a lot of people around him… and they take precedence over the boss, so you end up attacking other players instead of Boruta.
So yeah… people will say this is garbage (casual players), some will say it’s fine and fun (top geared PvP players). I guess it’s in between: a good idea that needs improvements. Looking at other threads, it seems that the devs are already taking into account the feedback from the player base. So we’ll have to wait and see.