If you like to build a swordie for pve, try to make one for Earth Tower and try aiming for 21 to 40f if you can. Pretty sure hoplites are pretty bad for it due to lack of massive aoe skills comparing it to other swordsman variations targetted for PVE. Unless you plan on building a swordsman for PVE skipping ET.
I’ll reset my Archer 1, QS3, Rogue 2, fletcher 1, mergen to Archer 3, Ranger 3, Falconer, Hackapell
Old: A2>Ra1>QS1>Ro1>Sc1>Ca2
New: A3>Sc1>QS1>Fa1>Ca2
Old build was intended to be a STR based full-utility cannoneer build for GvG and PvP. But A2 proved not a good choice for a STR based build, so I decided to create a second character and reroll to A1>Ra1>QS1>Sc1>Ro2>Ca2, which feels a very decent STR based cannoneer build.
Now, with recent cannoneer buffs in kTOS, I want to give a try to a DEX based cannoneer build: A3>Sc1>QS1>Fa1>Ca2. This build losses some utility from rogue abilities, and close-range burst from feint+barrage combo, but should gain in ranged AoE. Seems a better choice for GvG, maybe not the best one for PvP and PvE.
This way, I’ll have two different cannoneer builds. Once we know about final decision on STR buffs announced some months ago, I will decide on which one to stick with.
Old: A3>>Sc1>Rog3>Hac
New: A2>Ranger>Sc1>Rog3>Hac
Because barrage> multishot+twin arrow for both Burrow or Hackappel combos
Just that.
