Man I’ve seen worst game that are still kicking that had such bad exploits and hacks that you either had to hack or quit game please stop being a fear monger.
12: Scout circle 3 can detect them. Oracle could theoretically see some attacks they use I think? Not sure about that, but I know scout circle 3 has a skill called scan to detect hidden things.
8: This is still a good thing technically? Bots are a harder issue to solve.
“The only game that swordsman cannot do much in pvp/gvg”
I’m actually pretty used to the fact that melee is always at a huge disadvantage in majority of MMOs, especially Korean MMOs which have a far harder time balancing things in general. It’s an extremely common situation.
Master Kebab says hi. They actually are okay in PvP, but mainly because they bumrush and stunlock people with their speed, widdling them down and fast enough to quickly dodge targeted area skills provided they aren’t wasteful.
Well, i wouldnt say the rest are legit. i dont think tp is expensive. its normal price. swordman are getting tweaked quite a bit in ktos and the changes will make their way here. same with skills. imc has fixed quite a few exploits already. Funny how they just fixed one yesterday and he says they never get fixed.
mod density, bots, optimization are legit issues, the others are just some fluff. I can understand being upset we havent gotten balance changes but we will get them. Im thinking it will be in one big patch.
Blade Bot & Soul is even worst, people are actually joining dungeons/partys full of botters on purpose so they can get easy leech… the bots outnumber the players by ALOT
the game has a lot of potential, the problem is the one who managing the game right now , he should be responsible for people leaving a great game. couldnt agree more,
I don’t see all that many myself, except for a few fixed places which I just avoid.
[quote=“Innovation, post:1, topic:297387”]Low density of mob
Low mob respawn time[/quote]
I agree on the density of mobs. It should be way higher. Not on the places where there are already many mobs, but there are often huge parts of the map with hardly any. Those need more density.
I kinda have to say I like the respawn timers, though, because it forces you to actually run around and explore the map rather than just wait at spawn point and mindlessly grind.
It used to be expensive with token being 198 TP and costumes being character bound, but after their updates, it’s now one of the cheaper Korean F2P MMORPGs.
I’d bet there are more games. Also it might not be always swordman but there is always a class in any MMORPG that is worse for PVP than other classes.
Certainly could have more items tradable.
That second part is a blatant lie. They did not only say they care about them a lot, they already took actions and fixed exploits and banned exploiters.
Here you say it yourself! Lol…
Just because two people couldn’t be detected by their checks yet, doesn’t mean they don’t do anything.
Yes, but that’s the same issue as mob density.
Put good mob density on all parts of the map and that problem is solved.
Did you ever read any of the patch notes? They fix tons things every update, it’s not just new loading screens lol.
Really? I don’t have all that many. In fact ever since IMC blocked new registrations I didn’t disconnect even a single time. So doesn’t seem to be a global issue.
Same point as with the swordsman. Perfect balance with some many classes is impossible to achieve. There will be balance updates in the future. Sure take a break if you can’t wait for them, come back in 3 years, profit.
I kinda like tanks in my team. There are also some nice synergies with Cleric buffs.
i dont understand this, why people hate new loading screen.
its not they ask their programmer to do the loading screen. the programmer will continue fix the bug.
while loading screen probably made by graphic artist who is not a programmer and cant fix a bug.
just because they had major bug, should everyone at IMC stop everything and focus on how to fix the bug? even the graphic artist? even the building janitor?