Tree of Savior Forum

Few suggestions to make this game better

Dying in certain dungeons while the boss is at low HP leaves you with no loot because you can’t reach it in time since you get ported too quickly.

The best example for this is the 175 dungeon.
In dungeons you generally get no loot so IMO atleast that bit of loot should be secured by either adding the loot directly to the player’s inventory or by just removing the timer that indicates when you will get ported out and allowing the player/s to leave the dungeon on their own.

I don’t know IMC’s intents for this but it’s ruining the game experience for sure.

  • Messages from say chat can be reiceved from way too far, potentially causing more lag.

I suggest reducing the range of /s chat.

1 Like

@doombringerhon , you are so right, I just went on my first dungeon and the party dps was quite low, so it took some time to clear mobs, I had to tank for a nice amount of time every mobs and by doing so my equipment broke right before the boss.

I died and my team barely made it, but I got no loot whatsoever. Now imagine my dissapointment with this happening on my first dungeon, thinking seriously about changing classes, because I was really punished for tanking in this group.

This happened to me just now in the 115 dungeon. Died, respawned, and party killed boss before I got back. No loot. Really frustrating and stupid to get no loot after an hour dungeon run.