Tree of Savior Forum

Fencer3 Conspiracies - French Revolution (or not)

Yay, like there is not enough fencer threads!

Ok, my idea here is just to have the info organized (might update with, you know, updates) and in the end I will put some questions on the table.

Fencer (Circle 3)
Circle 3 Fencers will use their quick, consecutive attack style to build up on the power of earlier circles.


Fencers will be able to use the “Epee Stance” skill in Circle 3. This stance does come with its disadvantages, like neutralizing the effect of any shields equipped, but on the other hand…


… the “Epee Stance” dramatically increases the critical damage of pierce attacks in proportion to the skill level.


If the Doppelsoeldner is like a raging blender, the Fencer is more akin to an unstoppable sowing machine.


“Balestra Fente”, which temporarily reduces the critical resistance of enemies, is going to be useful for Fencers who invested their points in stats other than DEX.


“Attaque au Fer” is a new skill that disarms PvP opponents, throwing their weapon to the ground. This skill makes it so that, until they pick up their weapon again, the opponent will not be under their effects.


Some significant things that can be concluded by simple math. If you have good evidence against it, please do show us.

  • Skills that benefit evasion (Lunge and Esquive Toucher) will now be 150% at max LV.
  • Preparation will double your block at max LV.
  • Attaque Coquile debuff will be 19sec long at max LV.
  • Spammables Flanconnade and Attaque Composee will be ~800 base skill damage at max LV.

With that aside, let’s now play with theory.

  • Épée Stance makes your shield effects neglected. Will this mean that the block trigger will also be neglected? If true, does this stance give some block bonus (Like in high guard)?
  • Will the “Estora Villepante Ballet” crit resistance reduction be %based? If not, why? Also, is the apparent gap closer target dependent or is it a blind dash? Do you think it will solve the issue against ranged auto attackers in PVP?
  • Attack Peleu is described as a PVP tool. Do you think this skill will reduce damage on monsters, like the similar skills from ragnarok?
  • Also, it seems the weapons “falls”. Do you think the enemy could counter this skill by running and taking it? If true, would he need to go to the equip menu and equip again? Or the Weapon slot would be blocked by a given time?
  • Do you think it’s implied that it only “disarms”, literally, or it can remove both primary and secondary weapons? Any chance of “disarming” shields?
  • And finally, what will be the stat build of your choice? Which classes you think will synergize better?

Epee stance will have to be a percentage modifier for fencer c3 to be anywhere near the potential DPS of just taking something like shinobi c1. I really, really hope this is the case.

That dash skill looks super rad. Will depend on what the cooldown is looking like though. Speaking of that, there’s also no mention of epee stance’s uptime. It could be terrible for all we know.

PvP doesn’t interest me, so that skill is whatever.

Is this something you feel will be worth taking advantage of? Or just listed it because it’s going to be the case no matter if it’s useful or not

I feel like even with lv 15 alchemist potions existing (and god knows how much they will cost for a while) you still won’t be able to take advantage of something like this. It’s also hardly a difference in DPS

Something else, what if you aren’t using a shield? Does say, karacha dagger count as a “shield” for this skill? Will all damage bonuses be nullified if so?

% based might not be very useful. If what I have read in the past is correct, the highest crit resistance is 186. This means something like -100 critical resistance is more beneficial than -50%. We’ll have to see about that though

For PvE, evasion solves this issue already. It’s still a hella cool skill though and I can see it being very, very useful

Still primarily full dex. The crit resistance dropping skill will probably be beneficial to you still and everyone else in your party regardless of what IMC said on their showcase page. As far as classes are concerned I think fencer synergizes with itself enough to the point where you can just pick whatever suits your playstyle better before it. Though the cleave slash debuff will be pretty sweet for flanconnade and maybe the dash skill if it has a low enough cooldown and is slash.

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Hi Proxied, so basically my sw1-pelt1-barb2-cor1 build can still go fencer3 right? Am I missing so much from barb3 going corsair1?my plan before was going cor2-fen1 but it seems that rank8 fencer 3 is going to be strong.

Pretty much everything I listed was for reference, in case somebody find it useful.

I highly think off hand weapons would be not the case because this stance seems to work as an application of the same concept of Rapier:Aggression which works with a dagger. And because in the text they only described shields. Though all this talk is speculation, I still stand by my position.

If this is true, then being %based or flat would make no difference. Though I think it’s more balanced as an %based (which would be horrible imo)

I was talking about PVP actually. Gonna correct the line.

Though you asked Proxied, lemme give my side, if I may.

Yes, your build still can be a fencer3.

Barb3 is all about damage output and it’s getting buffed considerably in the future. I think you might be losing 40% (just an estimate) of the damage by not going Barb3.

Corsair1 can only offer you utility, frankly. Analyze your gameplay and judge what is better.

It depends a lot concerning your objective. I am taking fencer3 mainly because I want a fencer3.

Fencer3 is going to be really strong, I agree. But it is still going to be pretty strong in specific cases. And those cases are still the 1v1 duels (I’m including PVE here). Though it got one AOE attack, I still have some doubts about it.

The best recommendation I could really give is wait for more information.

Thank you very much for replying. I find fencer 3 also to be that strong according to the translated rank 8 descriptions and It kinda sucks that my build will lose that much by not going barb3. Well it’s fine I guess, maybe I’ll just go dragoon2 with my sw1-pelt1-hop3. Thanks again :slight_smile:

You’re missing the pouncing update by not going barb 3 but that’s really it. Yeah you can still go fencer 3.

Prolly gonna skip shinobi and go goon c2 from hop c3

Hmmm Epee Stance seems like it will just disregard the stats of your shield so
if you got a stone skin buff, you’ll still block.’

I’m not impressed by Balestra Fente at all. You could play around with high str build but imo I would still have to invest at least 150 dex for me to be satisfied with my crit rate. I hope it’s a really high flat decrease though which could change my mind.

Attack Peleu seems good on paper but it seems you need to really be close to an opponent to disarm them? Which is a problem itself based on game mechanics of this game. Not really interested in PVP fencer if I could just make another mount based pvp char.

My invested stat would be the same 68 str/30con/216dex or I could run a 130str/30con/154dex depending how good balestra is.

I was thinking of Pelt 1>Hop2>Barb1>Fencer3. This way I could at least get the cleave attribute from Barb and crit rate. Spear lunge with prep and epee stance should be amazing. If everything plays out right, I could go 75-100 dex with a heavy str focus. Then I’ll just play around higher levels of lunge and maybe put some points into Toucher to get around low dex fencer. Barb 3 with ktos updates sounds amazing as well but not my type.

Updated with official translation.

Considering that the Fencer class has achieved its end, I’m going to update the thread with new builds as soon as we have good updates on CDs, scale rates, attributes, patches etc.

These builds will have focus on making the best of all the circles of Fencer.

Things to consider are, but not limited to:

  • The value of Swordsman2/3 vs Barb3 at both PVP and PVE enviroments given the new buffs.
  • New tank concepts, as Fencer won’t be the optimal class for shielders as they used to be.
  • Consider new stat builds, as there is a high STR possibility with Balestra Fente. Epee Stance can also be ‘dramatically’ significant here.