Yay, like there is not enough fencer threads!
Ok, my idea here is just to have the info organized (might update with, you know, updates) and in the end I will put some questions on the table.
Fencer (Circle 3)
Circle 3 Fencers will use their quick, consecutive attack style to build up on the power of earlier circles.
Fencers will be able to use the “Epee Stance” skill in Circle 3. This stance does come with its disadvantages, like neutralizing the effect of any shields equipped, but on the other hand…
… the “Epee Stance” dramatically increases the critical damage of pierce attacks in proportion to the skill level.
If the Doppelsoeldner is like a raging blender, the Fencer is more akin to an unstoppable sowing machine.
“Balestra Fente”, which temporarily reduces the critical resistance of enemies, is going to be useful for Fencers who invested their points in stats other than DEX.
“Attaque au Fer” is a new skill that disarms PvP opponents, throwing their weapon to the ground. This skill makes it so that, until they pick up their weapon again, the opponent will not be under their effects.
Some significant things that can be concluded by simple math. If you have good evidence against it, please do show us.
- Skills that benefit evasion (Lunge and Esquive Toucher) will now be 150% at max LV.
- Preparation will double your block at max LV.
- Attaque Coquile debuff will be 19sec long at max LV.
- Spammables Flanconnade and Attaque Composee will be ~800 base skill damage at max LV.
With that aside, let’s now play with theory.
- Épée Stance makes your shield effects neglected. Will this mean that the block trigger will also be neglected? If true, does this stance give some block bonus (Like in high guard)?
- Will the “Estora Villepante Ballet” crit resistance reduction be %based? If not, why? Also, is the apparent gap closer target dependent or is it a blind dash? Do you think it will solve the issue against ranged auto attackers in PVP?
- Attack Peleu is described as a PVP tool. Do you think this skill will reduce damage on monsters, like the similar skills from ragnarok?
- Also, it seems the weapons “falls”. Do you think the enemy could counter this skill by running and taking it? If true, would he need to go to the equip menu and equip again? Or the Weapon slot would be blocked by a given time?
- Do you think it’s implied that it only “disarms”, literally, or it can remove both primary and secondary weapons? Any chance of “disarming” shields?
- And finally, what will be the stat build of your choice? Which classes you think will synergize better?

