So I just wanted to post a couple builds I was playing with and see if anyone had any constructive feedback on what could be done to improve them, or if they are decent on their own.
The idea behind the first one is being able to DPS, while Off Tanking when the situation arises. It’s a mix of defensive debuffs, some CC’s, Evasion Buffs, Swash Buckling to pull agro (when needed), and skills to prevent attack damage with proper timing (in theory since obviously I haven’t played the game yet to be able to test it)
The Second one is meant be able to DPS, but substitutes Peltasta with Squire so you have the option to set up shops for gear repairs to make extra money on the side. This still maintains a mix of defensive debuffs, some CC’s, Evasion Buffs, and skills to prevent attack damage with proper timing (again, in theory since I have yet to really play the game).
I’m not sure if you can buff your own gear using your own repair skills, but that could be an added bonus as well if that’s in fact possible since Rapiers are rather fragile from what I’ve read. And who doesn’t want a little extra cash? 
Any tips or helpful advice is appreciated :). This is mostly me playing around with the simulator for fun. So feedback is most welcomed.

! It took me a lot of researching individual skills on the net to try and make something that (in theory) could be good. Especially since some of the skill descriptions on the wiki pages don’t entirely tell you about the different ways you can use certain attacks. Like how Linker + Pyro builds can link their Fireballs to the mobs with Join Penalty, and then Hangman Knot them together to cause stupid amounts of damage…or shooting attacks through a Cryos Ice Wall to cause a icy bullet spray effect…so many to learn (>.<).