100 Con > Rest dex.
- Peltasta = 18% evasion and 25% HP.
- Rodelero 2 = Slithering.
- Fencer 3 = evasion and high damage.
My focus is 2v2 and 5v5.
What do you think ?
100 Con > Rest dex.
My focus is 2v2 and 5v5.
What do you think ?
if not cata, for pvp you really need corsair, for hook and keel bleed
This build is not ment to be played as a offensive support (cata/corsair). What I want for this build is to be able to close distance easily with evasion/slithering and one shot people with epee>prep>balestra.
Slithering has only 10 sec downtime and this build being high dex I will probably be able to survive well in TBL.
I dont know about this, my slithering is 20s couldown.
10sec duration 20 sec cd = 10 sec downtime.
how can you get closer without hook+keel ???
rodelero have skill like hoplite???
Rodelero 2 has slithering, it makes you imune to magic damage and gives you 70% chance to resist cc. If you chain pain barrier>slithering>dash you get 110% cc resist + magic imunity + your natural evasion from high dex. The downside of this is you move at 29movespeed while dashing in slithering, still enough to get that cleric in balestra range.
slithering, you practically become immune to damage. Although not quite that gap closing skill. However Balestra is a real dash skill is way better than hoplite long stride since it is performed faster.
Things he can do:
Cheese Kills with Epee > Preparation > Balestra (which can oneshot some people), Aside from the fact that this skill is a dash, its range is also quite good. Then follow this up with Fletche, which is another fencer 3 skill that has a bit of range. So you do not need much gap closing as Fencer 3 since the useful skills are not face on melee.
Since he already closed the Gap with balestra he has 2 option, Shield Charge Dash anyone that is alive (I think shield charge can push people out of safety zone?) OR use slithering to waste cooldown on him.
Yeah his main point is prep > balestra then chain CC to wait for Balestra CD. pretty much a scoutless tanky version of Cannoneer.
Exactly ! Have you seen this type of build in action ? In theory it seems good enough.
i see
/20thanksbrothatsurenice
nah I just combined what this
https://www.youtube.com/watch?v=ptLAYgQFAuk one shotting part
https://www.youtube.com/watch?v=llTw5Ay8los and this, how he used rodellero skills to pin someone and suddenly becomes much more irritating when he activates slithering. Since Fencer 3 does not need much support to do its thing (using the first video as basis 1:05), this mean you can totally base it on the first video. The key difference is that instead of using iron hook for CC, you use rodellero skills to buy time for CDs.
sw3-pelt1-cor1-fencer3
Your slithering works differently than mine,
My slithering only goes on couldown after i stop channeling.
Making it 20s couldown.
Cooldown =/= Downtime.
Slithering cooldown only starts ticking after you finish channeling so yes in this case both cooldown and downtime are the same.
I’d say it’s a bit hard to PvP without a Corsair’s hook or Cara’s mobility. Not impossible but I can see it being a bit frustrating. At least you’ll have Slithering!
Looking at your Fencer skill allocation, I’d take all points out of Esquive and would only have 1 point in Sept. Reason being, is that Esquive is too slow, by the time the evade animation finishes, your target would have already gotten away and it doesn’t really do that much damage. Sept simply doesn’t scale that well with levels, before Fencer 3, there was nothing else we could put the points into but now it’s a bit of a waste to invest more than 1 point. I’d max Lunge and then put the rest of the points into Composee or Attque to increase its base damage.