Tree of Savior Forum

Fencer future meta build (You read it here first)

Calling it now boiz

Sw1>Pelt3>Rode1/Cor1>Fencer3>Murmillo

reason:

Pelt3>Murm1 can do more DPS and is a helluvalot tankier than Sw3>HL2

Murm >>>> Matador (dont need to explain this)

There’s a fencer discord where this kind of thing is discussed

scamaz title; read it there first

Future cancer in TBL, but why Sw1>Pelta3 instead of SW3>Pelta1?
I don’t think Peltasta’s skills are good for damage even with murmillo’s atributte and Fencer is self sufficient in damage skills.

Correct me if I’m wrong, but doesn’t the helmet attributes work like:
Umbo Thrust lvl 5 = 826%
w/ max helmet attribute = 2065%

that alone does more dps than 3 overheats of Double Slash

There are things like animation cancel to bring to the table which i believe contributes to fencer output DPS say in a scenario like World Bossing . However that is somewhat related to dex investment as well. I have not played a fencer in dept to provide my opinion but i do know a couple of fencers invested enough in both equipment and passion to say dex/animation cancel plays a key role in their DPS rotations.

sample of animation cancel:

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Animation cancelling in this manner is actually hindered by having too high dex. However, a large investment in dex may as well negate the need for cancelling. A huge dex pool just makes the transition between attacks very seamless.

aaand for world bosses you just blow your cooldowns faster = more auto attack downtime (assumed no cooldown altering support)

The ideal setup would be what is shown in the second video - that speed is achievable with just gear and a 0 point investment in dex with good ping. Don’t necessarily need a black horn either if you can shoot for solmiki.

Of course i cant speak for the generic player base here.Pretty sure i was told they didnt go full dex but high dex. Maybe you are right since i dont play this class itself to provide my own sample/data.

Yes ping is a factor but i can vouch that animation cancel on good ping does work. 100 dex vs 300 dex vs 500 dex are worlds apart. Perhaps an invested fencer can reach cap damage very easily and dont see the fruits from getting high str.

Lets talk about organised parties with proper CCsage and not your run of the mill shout-gathered party. Yes you are right too in a sense.

Just laying this on the table for OP to take note and dont think i qualify enough to speak for fencers
:satisfaction:

the second video is actually from me :rofl:

so you think animation cancel < extra % skills in the future?
asking just for Just for general knowledge.

I play the memello build and the pelt circles are just filler skill, nothing too fantastic about it even with high attributes. It is the clones that make the pelt circle shine. R9 is indeed a very strange circle for swordsman

Does epee garde work with kunais ( Pierce )

I haven’t really tried a full str fencer. I have 390 total dex, so I can’t really say animation cancel helps a lot for me. I would go for extra % skills.

That I don’t know. It would be interesting if it works though.

Maybe for you it’s not that good since you have other high % skills in the first place. While going the fencer route you have multi-hit skills with low %

Nah, only on maybe balestra and definitely au fer. All other skills in typical fencer builds don’t work like that

I was talking about soloing, really, and yes you can still get cubes soloing on fencer even in a competitive server. Aint gonna get rank 1, but you can get a cube. Even with chrono this is still a potential issue, though. I have the issue I discussed with 0 dex as it is. I can’t imagine the kind of downtime I would have with full dex (though my effective aspd probably wouldn’t go up by TOO much)

I guess what I mean is the better ping you have the less dex you need in order to achieve the same results as having that dex invested.

Yeah, so may as well lay out as much information as possible

Yes, but only for your main body. Not clones. I think one of the most interesting aspect of the fencer shinobi build is that rapier mastery: aggression SHOULD work on clone damage.

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The pelt animation is really sluggish from my experience. Its the worst among all the circles i have.

Lets see it in action when we get our reset event. It might be better than expected tbh

I can’t see this working well to be honest.

Going Murmillo 1 means you’ll be using a shield, right?

That means no rapier mastery: aggression which is -15% off your pierce attacks.
When you use Epee you’ll also lose the defense of your shield.
Also, are you trying to wear leather or plate for this build? If it’s leather, you’ll still be squishy. If it’s plate, then you’ll barely crit in TBL.
If you’re trying to take Pelt’s High Guard for extra block, you lose 10% attack and 100 crit rate.

Yes, you’ll be tankier with Murm helmet, but your attacks will be pretty bad. All this means is that you’ll just die slower in TBL without the maximum burst power of Fencer. Your Murm and pelt skills are mostly strike, which won’t be boosted by any additional debuffs like High Kick with a proper Murmilo. Might as well just roll a full Murm c2, you’ll be much tankier AND move faster AND have much stronger burst (You’ll have access to level 10 Murm skills).

If you want to give this build a go, you don’t have to wait for rank 9. Just equip a shield and go into TBL for a few rounds and see how well it does. The power’s going to drop off a lot compared to now when rank 9 comes though, because everyone else will have rank 9 classes by then. .

I’m basing this build from this guy’s fencer tbl videos https://www.youtube.com/channel/UCHoQwp94J5woJH8962gZNTg
looks like he’s a SW3>rode1>cor1>fencer3 with a shield. He gets all the other benefits from the shield aside from the pdef when using Epee. Looks decent tbh

P.S. I’m just suggesting a way for fencer to have something good for R9 cuz based on the recent kTests, we know how Matador isn’t really that good.

if this is kumo (on phone atm) he will actually frequently switch back to dagger for balestra and stuff. also he still doesn’t get rapier mastery: aggression, which is very huge, if he opts to not swap off shield during pierce attacks. you also need a very large amount of gear investment to be able to pull this off if you strictly use a shield without swapping, which is something along the lines of if you don’t have full solmiki leather and a +21 solmiki rapier don’t even bother trying

Yes, the gear investment is insane, but the concept still works.

that sounds awfully similar to the reasonings behind tosbase public builds

I got nothing else to say. Just putting this out here.