Tree of Savior Forum

Fencer - Corsair Build Help

Hi all,

A brand new Fencer in making is here. Need some help with my future build. My plan is to go for this build. Still not 100% sure whether I’ll take Corsair 2 or Fencer 2 but most likely it’s going to be Corsair 2. I just need some help selecting skills.

I’ve seen some similar builds but want some more opinions.

Barbarian
I see not all builds take Helm Chopper past level 1. Do you think it’s worth it or it would be better to dump saved 4 points to further improve War Cry and Frenzy?

Speaking of Frenzy, is it worth it with just 2 points or maybe dump the points to unlock 2 extra skills, though I don’t see them doing much myself.

Corsair
Now I’m not sure how much PVP I would be doing with this, so it’s hard to decide what to take.

About Jolly Roger, is it worth taking all 10 points in or perhaps saving 5 and using those to buff up the hook and haul. 1 point in hook should be enough, unless I’m looking for more damage?

How good is Dust Devil. Is it a skill I would be using later in the game. I guess having another AOE helps, even if the range is not that big.

Thoughts on Double Weapon Assult? I didn’t think it was very good, so I didn’t take any points in it.

Fencer
I think these skills look alright. Any thoughts?

Thanks!

Coming from a Corsair c2 fencer.
Jolly Rogers level 10 is definitely worth it, it’ll earn you a ton of silver and extra items. No need to put more than 1 point into iron hook and keel hauling since you’ll only be using them for the effect.
Contrary to what people say I think Dust Devil at lvl10 does pretty good damage. And the aoe range is also nice since the skill hits 360°.
Double weapon assault is good to have as a filler or to proc jolly rogers, take at least 1 point.
Fencers extra pierce damage + the defense debuff has good synergy with Hexen dropper.
For me the main damage as a fencer comes from the slash debuff which doubles the damage of Dust Devil and similar slash skills(for me sword c3 double slash which deals amazing damage with this debuff).

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My build. You have probably seen it listed, but it pretty much gives my reasoning for everything I allocated or didn’t.

I agree with Vioxze that if DWA isn’t to your taste, putting points in DD and JR to max or near max is a good idea.

Would sm c1, pel c1, barb c2, corsair c1, fencer c2 compare in term of pure pve dps ?

Mostly yes. Attaque Coquille + Hexen beats it by a bit, but you have Preparation + Attaque Coquille + Sept Etoiles or another pierce attack.

I’ll just post what I told someone else on my build’s comments:

"That’s actually a very popular build that works great. It was originally what I was going to make my main and it is one of my alts future builds. Plus you never know, we could get an amazing circle 3 Fencer skill when Rank 8 is released. You may however wish to look at other builds, as mine once you hit Fencer is designed just for Fencer C1.

If I was going Fencer C2 with this build, I would take:

Lunge either 5 with Esquive at 5 as I like Esquive since the animation is cancellable (allowing you to hit with it and move on to another skill, so two skills hitting at once), that would be an automatic 100% evasion right there. However many people do not like Esquive, so you could go Lunge 10, which would also give longer duration to your Slash attacks boost for not only yourself but your party members. Attaque Coquille at 5, again, same reason you’d want to extend Lunge to 10, longer pierce boost, damage isn’t bad either, and the animation is quick. Preparation 1, the block is pretty crappy since it only lasts during the animation and you’re better off just holding C block if you need to tank, but what you want from this is again, Pierce boost! Animation is also cancellable so you could Preparation > Attaque Coquille > Pierce attack for a nice burst. Leave Flanconnade at 1, really no point in taking this higher as damage points are better spent else where, it’s mostly for the utility during tanking, and it drains SP fast. Last 3 points I’d invest into Attaque Composee, a no cool down pierce attack that really takes advantage of that extended time in Preparation and Coquille pierce boost! I hear at just level 10 damage increase attribute, you can do around 10k damage spamming all this together."

I have to give @Lostac some credit here as well, as some of the ideas I’ve had came from them. :stuck_out_tongue: They play S>Pelt>Barbx2>Cor>Fencerx2. If my summoning works, Lostac would probably be better to get advice from on Fencer C2, though we disagree on a few points like Esquive.

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Rly rly tempted to try a circle of corsair but hotdamn 15 points in cleave and 10 in seism looks tempsting too. Doe the utility from corsair looks also delicious

Barb C3 is also really good, Pouncing for bossing, War Cry, and Frenzy. I’ve heard taking Cleave to 15 isn’t such a good idea, and that’s probably because you’d lose out points to allocate to your buff attacks and Pouncing. For non-AA classes though Frenzy isn’t so good for solo play (which lets be honest once you get 200+ that dwindles) but for parties it’s great.

Just all comes down to preference. It’s nice to see some excitement over builds though. XD I love it myself.

Was asleep earlier but if you’re taking fencer c2 without fencer c3 as your goal don’t do it by all means, corsair c2 offers a lot more and saves you a lot of sp. I did it just for fencer C3.

and for barb 3 cleave 15 isn’t what you want there, your cleave will end up somewhere around 12-13, it’s a minor difference and you can’t always rely on it later on because some monsters will be stun immune, like the ones in workshop. But dust devil still works on them so it’s a good CC(except for the poor aoe attack ratio like all of your fencer skills).

My skill points on fencer c2 aren’t all used up yet, I’m still hoping for a change on some skills like esquive toucher or a nice c3 skill. it’s not used up because you don’t want too much points on composee or preparation

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Made up my mind, will go corsair c1 then fencer c2 instead of barb c3 then fencer c2. Joly roger > higher skills in barb c3. Maxed frenzy, seism, cleave and warcry (max c2 can achieve).

You’ll barely touch frenzy if you’re taking fencer c2 though.

Why so ?!

20chars !!

Attaque Composee 0s cooldown
Flanconnade 0s cooldown

Frenzy > 10 hits for 150 attack
you waste 10 auto attacks to charge it, could have done more damage using flanconnade or composee on the correct targets.

yes, you’ll only get to use frenzy when you’re out of sp

I was wondering how good is Hooking pvp/gvg? i heard sometimes its mechanics are kinda hard to use, and it can be blocked/resisted by the enemy…

anyone actually have some real pvp/gvg experience with corsair c1 hooking?

Thx:)

Ah, yes, I saw that one a while ago. I’ve been actually gravitating to pretty much this, after playing around with the skill calculator.

Regarding Helm Chopper and Frenzy. Is Helm Chopper a skill that you would use at rank 7? Just thinking of its usefulness vs usefulness of Frenzy which might not be that great on its own but due to its passive nature may be better as the ranks increase.

Actually reading the above replies, looks like due to the nature of Fencer’s skills you won’t have time to build up your stacks. Makes sense.

Helm Chopper has a high stun rate, so the stun utility will always be useful. The devs once said they want damage to slide off as new ranks come out (may be 9-10 ranks total), so while Barbarian damage may one day be meh, the buffs/debuffs, crit rate, and stun will always be good utility.

If you were going Fencer C2 instead of Corsair C2, I’d tell you Frenzy is useless. You will be way too busy spamming skills, and it would only really benefit your party members who use AA. Since you are going C2 Corsair however, you can use it much more efficiently, but without C3 Barbarian you can’t stack it, which is where it really shines.

Personally I like the small AoE (3 w/o buffs + AoE Ratio equips) it provides, the damage it does, and of course the high stun chance. I use it way more than I ever did Frenzy, as I had it for a short time on a second Fencer C1 I have, which will be C2 at some point. If the damage ever falls off though, I’d maybe consider Frenzy. As always just go with what you think you’ll use.

Edit: @Renzai As far as the mechanics go, use a mouse for hooking. It sucks because I like my keyboard, but until they implement speed adjustments for iToS (they did on kToS, so I’m going to assume they will here), keyboard hook is generally far too slow.

I’m likely to go Fencer C2 when rank 8 comes out but then again we don’t know what the classes are going to be, so it’s hard to make a decision either way.

With Frenzy it seems that even at Fencer C1 you won’t have much time to auto attack, making Frenzy a bit useless. Now if Frenzy would apply through skills, it would be a different situation.

Not to mention that while this is my initial plan I might chance my mind and go Fencer C2. That largely depends on any news concerning Rank 8.

Well as long as you are using DWA some where, Frenzy at C2 Barb isn’t useless, but yes otherwise it’s really eh… I wish it did work with skills, would be a whole new ball game. :c

I’m kind of iffy on whether or not they’ll bring out a Fencer C3. I really hope they do, kinda what I’m banking on with my alt, but who knows. It may not be in the plan to bring already Rank 6-7 C2 classes a C3 branch. Then again were suppose to have 80 classes eventually and were only at 50 something, so I have a hard time seeing how they’d fill all 30 of those slots otherwise.

I’m highly considering taking my main to Shinobi unless something better comes out for Rank 8.

Edit: It would not be for those costumes either with what is already planned. :x

I’m betting Matador will bring speed and synergy with Fencer/Corsair, Luchador with Dopple in sheer damage, and Lancer for spear wielders.

I’m not planning taking DWA, so seems like even less reason to take Frenzy.

Matador does seem to fit Corsair/Fencer theme. That’s be cool.