Tree of Savior Forum

Fencer build discussion

Hi
I’d like to ask about opinions with regards to building fencers. class wise
so far I understand is the following

equipment
get daggers with element as secondary weapons. it will greatly increase multi-hitting attacks.
This means going rapier and daggers would be optimum.
class combination
Rank 2:

  • swordsman 2 - good synergy overall but every offense driven as a class
  • peltasta - though you dont have a shield you can not go wrong with the extra hp and evasion. this points to a more defensive oriented fencer. you’d also might have to reconsider gungho.
  • highlander - not to viable since it will waste the rapier passive

moving forward after rank 2 the options seem to point to barbarian.
I feel that barb 3 seems to be best. The crit rate buff from cleave might help. and its good to note that frenzy count does not get reset if you use skills to attack other targets.

Corsair is not a good mix since fencer is like a spammer class while corsair is an auto-attack focused class. But there may be ways.

rodelero and hoplite seems to be more focus on shield so it might not be the best mix but it could be possible.

What are your opinions?

Please advice

I think this should be put to Peltasta
Having a shield off-hand will disable the rapier passive
Also, all highlander skills (except cross-guard) work on any type of weapon.

you drive a good point but I was thinking about the class passive of highlander since it only benefits two handed weapons and all fencer skills REQUIRE a rapier which makes me feel that the highlander attribute is wasted.

On the other hand fencer skills do work with shields and the 15 second block rate steroid of fencers might warrant forgoing the rapier damage attribute Or perhaps weapon swapping as you attack.

Ahhh good point there where the block rate is very effective due to the fact that fencers have flaconnade and stuffs

Well thing is about the 2H crit attrib, it’s not really that great because it only increases the Raw Crit rate and not the “True” crit rate. There’s a thread somewhere here in the forums that explains it and I was mindblown myself :open_mouth:

can you link the post here? I’m curious

its the more or less same to my curently build fencer

The reason going peltesta were :

  1. Provoke, mean easier leveling
  2. You can be a tank if the situation requires as long it was not magic it would be fine
  3. 18% Evasion by Guardian is Crazy (you only need to level 3 atributes for this, rather than full atributes gung ho which cost a lot). physical mobs cant touch you haha.

you can weapon switch anytime, going peltesta 1 rank is something I not regreting doing.
When you need to do DPS, when its not. just switch from dagger to shield depends on the situation

1 Like

Are you str or dex oriented?

This is my plan at the moment, the aim of it isn’t to be top DPS but to provide a little utility as well, so far I’m as far as Barb C2 and should hit Corsair C1 at some point today:

wouldn’t you be able to keep gungho up indefinitely… does activating guardian effectively turn off your gungho?

you can only chose betwen Guardian or Gungho, active at a time. not both.
Guardian have long duration, similiar to gungho. so you can have pseudo perma Def + evasion buff or damage buff all the time

For me 18% evasion it gives was huge. better than Gung Ho.
If you going Dex Build, achiving 700 Evasion is piece of cake with Guardian and with Guard Active it will grant you extra 1000++ Block.
You preety much untouchable by Physical mobs while on guard

you can effectifly pull mobs, and let your party thin them up a bit. before start dishing some skills.
you can provoke with Rapier - Knife too. and keep agro directed on you while keep dishihing dmg. so the mob dont scater from kill zone while you and your party kill them.

If you like Scraping all the damage you can get, get gung ho. but if you more dex oriented build, Guardian provide more usability and protection at the sacrifice of slightly smaler DPS.

with 18% evasion, you can alocate stats to more con or more str, without sacrificing survivability granted by evasion. so you can have more balanced stats.

that just my opinion

Came here cuz I was referred, but I agree with @ordinary_eins peltasta is the best option.

Well depending on your build, highlander is a useful choice, not sure how many strike skills you will have but, cartar is a viable skill.

Not to mention Crown,it causes shock status, gimping targets INT/SPR up to 13 seconds if you get this lvl 5 is really nice, this works on bosses. And magic tends to hurt alot.
This even has some use in pvp, because a shocked priest would have reduced efficiency with stone skin, due to the SPR loss.

Then lets discuss cross guard, if you dont mind weapon swapping, you can crossguard your enemy before you do your pierce type damage to them.
With attribute i want to remember the stagger effect lasts on blocked enemy for up to 4 seconds, thats 4 seconds of pierce vulnerability.

On another note.
In my opinion twohand mastery itself is soso, you will likely use 2h swords all the way up to fencer, unless you get yourself an arde dagger.

Even if you dont go fencer, twohand mastery isnt super necessary as it only increase “Critical Attack”, not “Critical Damage”.
^you’d need alot of str to make value of this attribute regardless of what class you pick.

Anyway, i can see the use of highlander for certain fencer builds

you make a good point with weapon swap since you won’t have all your fencer skills up all the time

when you remove your shield does guardian deactivate?

Guardian is a buff that doesn’t have a shield requirement to use.

Same as swashbuckling, you can use it with a rapier and dagger.