Tree of Savior Forum

Feedback - This Game Lacks Excitement

I will use many examples to explain what i mean.

That moment when you are playing Heartstone and need a miracle, and kill the shreder and a Doomsayer appears, or you draw that 1 card that could save you, and turn the game around.

That moment playing League of Legends when you steal a Dragon or Baron against all odds, or snipe someone from across the map.

That moment in World of Warcraft where you are Riding and after 30 tries, everyone starts dying one by one while the boss is about to die, and the last member alive kills him.

That moment in Diablo 3 when you are destroying minions and you hear that “cling” sound, and see the orange light, and you know is a legendary, but you don’t know what it might be.

That moment when you open a Boosterpack and start checking card by card until, after you left the rare card for last, you see which one it is.

That moment when you are playin D&D or any other Rol game, and you NEED a 20 or die, and you roll that god damn 20.

That moment playing Ragnarok Online when you saw the card sprite on the floor, after killing 10.000 enemies for 4 days, or when you saw that headgear sprite and prayed it was the darn elven ears. Or when you were upgrading gear to +7 and you see-listen to the success sound.

That moment playing Monopoly and you need a 7 to land on your proprety and any other number will make you go banckrupt, and you throw the dice and get that 7.

That moment in Smash Bros where you just aim and throw the item and it just, goes across the map to hit exactly where it needs to and give you that kill. Or both of you are with 300% and avoiding every attack until one hits.

That moment in Rocket League where you save the Ball when its 95% in, or when you jump and blindshot and it gets in at the last second.

That moment in Street Fighter when Daigo Parried every single hit from Justin Wong Ultra…

That across the court 3 pointer in the last second that makes your team win the game.

Those moments people usually post on youtube, and that are so Awesome, Usually randomized, sometimes skillbased, But in both cases with ALOT of luck.

The best i see on youtube are Bugs people find interesting or funny. There are no Randomized Treasure Chests with Randomize drops, There are no Cool drops, since AH and Item Tiers for level Requirement take that away. Potential takes from the “upgrade” one. Bosses and monster are quite easy. The closest would be getting a Blue mob.

I think excitement makes or breaks a game. Games can be Enterteining, but i feel if they are not exciting, they drift off.
What do you think?

4 Likes

definitely agree, a sense of excitement and accomplishment are definitely qualities a good game must give.
In most cases, risk/dedication = reward. While you could get lucky with boss drops, you dont really rewarded much for risk taking in ToS.

1 Like

At least is no hard to make, is not like they have to Make more maps or Redo the story.

One of the essential features of a good game is “high highs and low lows.” Meaning, if a feature of a game is usually ordinary but occasionally it becomes extraordinary, it’s a good feature. I agree tos is lacking that atm. We likely won’t get to experience this feeling until team battle arena is introduced.

Essentially what you’re asking for is:

  • RNG/Luck
  • Skills that require precision aiming
  • Skills that require precision timing
  • Skills that require precision spacing

There do exist rare drops in ToS and upgrades still require luck. So you’ve got that covered. Skill targeting is pretty basic. I really wish the targeting cursor matched the size of the attack area. If it did, I wouldn’t mind having more of these skills, even if they do tend to be lag sensitive.

This is a beta test after all, so death isn’t that serious. Do expect tos to get more clutch when death is more punishing.

Actually, i dont have a real problem with combat in itself, i was just naming as many examples as i could. I do feel they need to get the numbers together with skills-stats in terms of damage / cd / cost / aoe, but that’s beyond the point.

But as another example, if you find a “world boss” or whatever is called is not like “oh, im gonna kill it and get cool drop” or “im gonna call a few friends and kill it” its more like “lets wait for 20-30 random people to come, maybe shout it, and maybe i’ll get some drop”.

If you go to random maps, you see the “recommended level” and just know you should not be there, and 99% probably is not worth going beyond since levels will be similary high or worse.

Field bosses are camped for their drops. It’s worth it, apparently. They do follow some sort of mvp rule where the party with the highest dps gets the loot while stragglers get nothing. It’s worth it to have friends with you. If you go in with randoms, you’re much less likely to get a drop.

There really do exist players that don’t look at the recommended level. Like the players that wander into crystal mines lot 2. There were a few rage threads over dying a single time. Players wander into higher level maps in search of more quests to do.

I know, but the cube / part of a set drop stuff is really underwhelming in terms of excitement.
Also i have wandered off, found chests that couldn’t open because of key (higher level keys, im low level since im exploring), killed monsters around 25 levels above mine (65 vs 9x something) but due to exp linear rates, it wasn’t worth at all, 0.3% of a level vs the 0,2% monster my level gave me. drops were for tier 125 or 75 but really meh, i could buy better ones at AH really cheap. Quests need 10 lvl difference so i coudn’t get any. The only “reward” was getting the goddess statue.