Tree of Savior Forum

Feedback on Support/Offense Cleric Build

Greetings.

My last character attempt ended in rather spectacular failure due to my inability to properly pre-plan. I’ve attempted to craft a hybrid support/offense build using the path:

Cleric -> Cleric -> Cleric -> Priest -> Priest -> Krivis -> Kabbalist
(Build on TOSBase: http://www.tosbase.com/tools/skill-simulator/?reference=92ulu038fu )

My plan is to get C3 Cleric as soon as possible so that I can get Rank 10 Divine Might, which will allow me to fully utilize Priest, Krivis and Kabbalist skills late-game, providing myself with offense (Zaibas, Merkabah, Aspersion), support (Ein Sof, Zalciai, Blessing, Sacrament) and healing with standard and mass Heal.

My questions/concerns:

  • Does this build seem viable in providing my team with enough support/healing?
  • What stat ratio should I aim for? How much should I be investing in STR, CON and SPR for regular attacking and durability?
  • Are there other balances between support and offense that I could pursue with different class combinations?
  • Is there a recommended armor type I should specialize in?

Thank you for reading. I look forward to deploying my new character soon.

they said there some change on the skill, level 10 divine might only +1 skill level.
can tell me the different between level 1 divine might and level 10 divine might? i tried looking around but did not get the answer.

The current Divine Might now only gives +1 skill level to all party members, putting more points into it only increases the number of skills you can cast with +1 skill level

For example, if I have level 1 Divine Might I can cast 1 skill with +1 skill level, on the other hand if i have level 10 Divine Might I can cast 10 skills with +1 skill level.

Personally, I don’t really like the change and the only reason I’ve invested points into Divine Might at all is because I have no other skills to spend points on.

With the way the game works I don’t think +1 skill level is worth it at all even if it’s a party buff.

When casting divine might you get a buff for around 50 seconds, during this time the next spell you cast will be cast 1 level higher than what it currently is.
I.e Heal Lv 5 --> Heal Lv 6.

Level 1 divine might allows this to occur on one cast, AKA one skill use before the buff ends. Raising the level of divine might increases the amount of times you can benefit from the +1 effect, a cleric C2 can get up to LV 5 Divine might, which is +1 to all skills for the next 5 casts for their whole party. And vice versa for LV 10. ( Which, to be honest i think is more than enough for a support, or at least i have been fine with it at 5 so far as a support cleric).

Tbh thats more support cause you cant do that much with only one rank of krivis and then KB. Also you would be full support until 6th rank.

If you wanna be a real hybrid look into something like:

Cleric2+diev3+druid2 (more for pve)
Cleric2+diev3+druid+PLague Doctor (more for pvp)

Cleric+Priest3+Chaplain+(optional, but eg. krivis1 OR cleric 2 +plague doctor)

Some sadhu/bokor builds which I dont know much about. Also why not fulll on krivis builds, not sure baout them either really. maybe a combination of krivis and druid?

Thank you for the replies. I didn’t know that was how Divine Might actually worked.
That…throws a bit of a wrench into my plans, to say the least. I’ll take a look at the recommended builds and see if I can find a happy medium.